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#1
Arc Raiders devs have discussed special raids like high-value rounds where you have to bring in good gear, but "don't want to segment the player base too much"
#1 out of 217.4K est. views6.89%

Arc Raiders devs have discussed special raids like high-value rounds where you have to bring in good gear, but "don't want to segment the player base too much"

  • Arc Raiders' team has discussed premium raids with gear requirements to raise endgame stakes.
  • Developers say they don’t want to segment the player base or block friends from playing together.
  • The team envisions a map variant with a minimum loadout value to enter.
  • The concept would be optional and designed to preserve co-op play with friends.
  • Watkins confirmed the team is weighing how to balance matchmaking for tougher raids.
  • The discussions hint at a potential future feature, with timing to be chosen carefully.
  • The idea draws parallels to other games with gated access like Tarkov labs.
  • The article frames premium raids as a potential balance of challenge and accessibility.
  • Marketed as a potential feature aligned with the game’s endgame pacing.
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#2
Arc Raiders Dev Says Players Who Spawn Late Don't Realize They 'Economically Profit Way More' Than Players Who Don't - IGN
#2 out of 251.1K est. views

Arc Raiders Dev Says Players Who Spawn Late Don't Realize They 'Economically Profit Way More' Than Players Who Don't - IGN

https://www.ign.com/articles/arc-raiders-dev-says-players-who-spawn-late-dont-realize-they-economically-profit-way-more-than-players-who-donthttps://www.pcgamer.com/games/third-person-shooter/arc-raiders-may-finally-change-the-late-spawn-mechanic-but-in-the-meantime-its-design-lead-tells-players-that-late-joiners-economically-profit-way-more/https://www.gamesradar.com/games/third-person-shooter/that-really-sucks-arc-raiders-lead-responds-to-complaints-about-late-spawns-says-late-joiners-are-important-and-profit-way-more-but-embark-knows-its-annoying-to-have-no-time-for-objectives/
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  • Embank plans to keep raids engaging longer by preventing quick raid empties, using the late-join system to sustain activity into later phases of matches.
  • Developers are re-evaluating loot locations and quantities to ensure late-joiners still find viable targets and progression opportunities.
  • The debate on late joining weighs data against player perception, acknowledging that time perception and objective access shape feelings about late spawns.
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