#1 out of 2
entertainment1d ago
OG God of War devs didn't expect the PS2 classic to take 4 years to make, but they "didn't know any better" and "crunched like motherf***ers"
- Latest detail: God of War on PS2 took four years to develop, driven by heavy crunch at Santa Monica Studio.
- Background: development spanned from 2001 and reflected typical industry crunch of the era.
- Context: crunch was more common then; studios later aimed to reduce crunch while expanding game scope.
- Related: God of War II also faced time pressure, with most work completed in nine months.
- Reflection: crunch experiences from the early era contrast with modern efforts to curb overtime.
- Industry backdrop: God of War development is placed amid broader trends in game timelines and crunch culture.
- Conclusion: crunch left lasting lessons about balancing time, scope, and worker well-being in the industry.
- Notable figure: Tim Moss highlights the early development culture shaping God of War's release.
- Reference to broader coverage: the article ties God of War's crunch history to later franchise news.
- Context: the GamesRadar+ feature positions God of War within a broader conversation about crunch and game development.
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