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#1
OG God of War devs didn't expect the PS2 classic to take 4 years to make, but they "didn't know any better" and "crunched like motherf***ers"
#1 out of 2

OG God of War devs didn't expect the PS2 classic to take 4 years to make, but they "didn't know any better" and "crunched like motherf***ers"

  • Latest detail: God of War on PS2 took four years to develop, driven by heavy crunch at Santa Monica Studio.
  • Background: development spanned from 2001 and reflected typical industry crunch of the era.
  • Context: crunch was more common then; studios later aimed to reduce crunch while expanding game scope.
  • Related: God of War II also faced time pressure, with most work completed in nine months.
  • Reflection: crunch experiences from the early era contrast with modern efforts to curb overtime.
  • Industry backdrop: God of War development is placed amid broader trends in game timelines and crunch culture.
  • Conclusion: crunch left lasting lessons about balancing time, scope, and worker well-being in the industry.
  • Notable figure: Tim Moss highlights the early development culture shaping God of War's release.
  • Reference to broader coverage: the article ties God of War's crunch history to later franchise news.
  • Context: the GamesRadar+ feature positions God of War within a broader conversation about crunch and game development.
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#2
Former God of War dev thinks "the plan was to do Egyptian at some point," but Sony Santa Monica went with Norse mythology for the reboot as it was "familiar but not familiar"
#2 out of 2

Former God of War dev thinks "the plan was to do Egyptian at some point," but Sony Santa Monica went with Norse mythology for the reboot as it was "familiar but not familiar"

  • Sant Monica considered Egyptian mythology for a God of War project before settling on Norse in the reboot.
  • Developers weighed Egyptian and Norse myths before choosing Norse due to familiarity with the lore.
  • Tim Moss, a former God of War programmer, confirms the Egyptian-Norse dilemma during 2018 reboot work.
  • Moss says the plan to use Egyptian mythology was not dropped but delayed in favor of a familiar route.
  • The discussion resurfaces amid ongoing speculation about God of War’s future directions and related datamine findings.
  • Sony Santa Monica chose Norse mythology to balance familiarity with novelty for the reboot.
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