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Top 19 steam News Today

#1
How multiplayer works in Slay the Spire 2
#1 out of 1998.91%

How multiplayer works in Slay the Spire 2

  • Slay the Spire 2 introduces four-player co-op in early access, with a host and up to three joiners
  • The Host must be Steam friends with all players; there are no password-protected lobbies
  • All players have individual saves and inventories; loot is not shared
  • Co-op saves require all players to be present from the start; you cannot fill slots later
  • Each player manages their own energy; energy is not shared across the party
  • Multiplayer Ascension progression is separate and rises only when the party beats acts together
  • Ascension level in multiplayer uses the lowest player’s level to set difficulty
  • There is no local co-op mode; the article notes optimism about future support
  • Co-op campaign behaves like a traditional RPG party with shared decisions and separate ownership
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#2
Iconic Halo Game Drops To Less Than $1 For Limited Time Only
#2 out of 19
shopping12h ago

Iconic Halo Game Drops To Less Than $1 For Limited Time Only

  • Halo: Spartan Assault and Halo: Spartan Strike drop to under $1 on Steam, both available at bargain prices for a limited time.
  • The sale ends March 26, 2026, after which the games will return to their regular price.
  • Halo: Spartan Assault and Halo: Spartan Strike are twin-stick shooters from 2014, offered as a budget bundle option.
  • The discount is part of a broader Halo coverage, noting the franchise's impact and various releases over the years.
  • The bundles and discounts are highlighted as a bargain for both PC and Xbox players through available platforms and Game Pass.
  • The article stresses the quick playtime range for the games depending on player style.
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#3
If you think citizens in city builders are needy, try pleasing Roman gods
#3 out of 19

If you think citizens in city builders are needy, try pleasing Roman gods

  • Nova Roma enters Steam Early Access this week, offering a brisk, action-filled city-building experience.
  • Players must balance temple devotion and godly demands to unlock technology and buffs.
  • Jealous gods periodically appear as giant apparitions, pressuring players to build more temples for relief.
  • Strategic temple placement near Vulcan or Neptune boosts production and fishing yields.
  • Invasions are deterred by timely guard towers funded through godly favors.
  • The review praises the game’s faster progression compared with typical city builders.
  • Nova Roma emphasizes dynamic events over slow, methodical expansion.
  • Two-island starting map and waterfall create early resource challenges.
  • Early access content already feels solid, signaling strong potential for the title in 2026.
  • The article credits Nova Roma with a polished blend of strategy and myth-inspired gameplay.
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#4
Open-world pirate games are so back: Windrose hits 1.5 million Steam wishlists as 800,000 players convince devs to leave the bangin' demo up until launch
#4 out of 19

Open-world pirate games are so back: Windrose hits 1.5 million Steam wishlists as 800,000 players convince devs to leave the bangin' demo up until launch

  • Windrose reaches 1.5 million wishlists and 800,000 demo players as Steam Next Fest momentum continues.
  • Developers will keep the demo available through launch to gather feedback and improve the game.
  • Windrose Crew emphasizes shipping the game on time and in the best condition possible.
  • Windrose demo progress may influence early access changes, including co-op and loot variety.
  • Windrose offers a blend of survival, ship sailing, naval combat, and pirate-focused exploration.
  • Windrose demo progress will not transfer to the full game as development continues.
  • Windrose is actively adjusting its early access plan based on community feedback.
  • Open-world pirate game Windrose has drawn attention amid a crowded Steam Next Fest.
  • The Windrose update confirms community numbers and ongoing demo success as a marketing focal point.
  • GamesRadar coverage frames Windrose as a standout indie pirate title in Next Fest.
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#5
Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted"
#5 out of 19
business4h ago

Marathon sold just 1.2 million copies with nearly 70% on Steam, analyst estimates: "It hasn't exactly made the splash Sony and Bungie wanted"

  • Analyst estimates Marathon sold about 1.2 million copies across platforms, with the majority on Steam.
  • Steam accounted for roughly 70% of Marathon sales, according to the analyst.
  • The article argues Marathon hasn’t achieved a large market splash despite strong design work.
  • Arc Raiders reportedly sold more and drew stronger Steam engagement by comparison.
  • Marathon is described as a hostile and intense experience that can deter new players.
  • Arc Raiders is highlighted for a more welcoming entry to the extraction genre.
  • Steam metrics show Marathon’s concurrent players and playtime relative to its peers.
  • The piece notes uncertainty around total profitability due to monetization and platform fees.
  • GamesRadar frames Marathon’s reception as nuanced, with high design praise but mixed market performance.
  • The article compares Marathon to Arc Raiders in terms of sales momentum and accessibility.
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#6
"Weird and bats**t" Steam launch of two different indie games with the same name ended in 3x more sales than expected: "It all absolutely popped off"
#6 out of 19

"Weird and bats**t" Steam launch of two different indie games with the same name ended in 3x more sales than expected: "It all absolutely popped off"

  • Two unrelated indie games named Piece by Piece launched days apart on Steam, creating a surprising sales boost.
  • Publishers leveraged a bundled deal to boost visibility, with about half of buyers purchasing the bundle.
  • The banding together of the two studios helped elevate overall awareness and wishlist growth.
  • No More Robots founder Mike Rose framed the event as a positive outcome of friendly collaboration.
  • The situation sparked media coverage and broader discussion about branding and discovery on Steam.
  • The bundles and cross-promotion led to stronger visibility beyond the initial launch window.
  • Piece by Piece sales were initially steady, but the naming clash amplified interest and engagement.
  • The story illustrates how branding quirks can influence performance in a crowded market.
  • GamesRadar+ and other outlets documented the event, highlighting collaboration between the two studios.
  • The incident underscores the potential upside of accidental branding coincidences for indie developers.
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#7
"We've sportified Steam charts" according to Warframe boss, who sees gamers obsessing over player counts the way "baseball freaks" dig into batting averages
#7 out of 19

"We've sportified Steam charts" according to Warframe boss, who sees gamers obsessing over player counts the way "baseball freaks" dig into batting averages

  • Warframe’s Rebecca Ford says Steam chart discourse mirrors sports talk, not a strict measure of success.
  • Ford frames player counts as context for studio success but not the sole metric.
  • Warframe has maintained steady Steam performance with notable peaks during updates.
  • Ford worries about the Tau update’s reception and its impact on perceived success.
  • Ford notes industry-wide empirical reckoning beyond Metacritic scores for live-service games.
  • Steam charts are part of a broader conversation about success in live-service games.
  • Warframe’s leadership remains focused on long-term engagement rather than one-off spikes.
  • The article highlights ongoing debate about the balance between metrics and consumer perception.
  • The piece ties Warframe’s performance to broader industry dynamics around pricing and player engagement.
  • The article includes contextual data about Warframe’s concurrent player peaks and general trajectory.
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#8
Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time
#8 out of 19
business5h ago

Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time

  • Slay the Spire 2 posts a historic launch with 3 million copies sold in the first week, per PC Gamer.
  • Steam peak concurrent users for Slay the Spire 2 are cited as a leading indicator of its mass appeal.
  • Newzoo regards Slay the Spire 2 as the best-performing deckbuilder of all time, well ahead of rivals.
  • Newzoo attributes the launch success to seven years of player anticipation for a sequel without dilution.
  • Mega Crit’s reputation and trust helped attract challenge-oriented players to the sequel.
  • The piece compares Slay the Spire 2’s momentum with Silksong’s footprint in user engagement terms.
  • Analysts note seven years of player anticipation as a key factor in StS2's success.
  • Newzoo highlights Slay the Spire 2’s first-week engagement as a leading indicator of category leadership.
  • The article frames Slay the Spire 2 as a major hit with limited monetization friction in early access.
  • PC Gamer's interview with Mega Crit co-founder emphasizes player trust and transparent development plans.
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#9
I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer
#9 out of 19

I crashed out reading layoff condolence letters in this shop sim about a laid-off adventurer made by a laid-off Xbox developer

  • A laid-off turn-turned indie: Harrison’s creation, Dungeon Bodega Simulator, stems from his personal layoff experience.
  • Elm Myrkwater runs a cozy dungeon shop, brewing potions and stocking goods for visiting adventurers.
  • The game uses a lo-fi, PS1-inspired aesthetic to mirror a comforting, personal project after career setbacks.
  • Harrison describes the layoffs as a ‘major blow’ but notes writing letters helped cope with the period.
  • The project started as a side effort before evolving into a full Steam launch eight months after the layoff.
  • Harrison continues seeking a broader role in the industry while supporting DBS as a portfolio piece.
  • Dungeon Bodega Simulator centers on themes of resilience and transforming layoffs into creative work.
  • The developer views DBS as a portfolio project that may help future opportunities in a tough indie market.
  • The narrative includes real-world parallels to post-pandemic studio restructuring and job hunting in games.
  • The game’s reception frames DBS as a feel-good project that nonetheless grapples with industry realities.
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#10
Steam Drops 10/10 Free Game You Can Finish in 2 Hours
#10 out of 19

Steam Drops 10/10 Free Game You Can Finish in 2 Hours

  • A new free demo, Lone Pine, debuts on Steam with a distinct art style and classic point-and-click mechanics for a modern adventure experience.
  • The Lone Pine demo lets players sample the first act, including core gameplay like exploration, puzzles, and a mix of classic and modern features.
  • Lone Pine evokes Oxenfree and Firewatch vibes, positioning it as a moody, story-driven wilderness mystery.
  • The game features two endings and choices that influence the narrative, encouraging replayability.
  • Lone Pine emphasizes full voice acting and lip-synced characters, enhancing immersion without relying on AI-generated content.
  • The demo showcases digital hand-drawn art and a realistic photography mini-game that teaches real-life camera settings.
  • Lone Pine will release on Steam with ongoing updates and opportunities to wishlist ahead of the full launch.
  • The game centers on exploration, puzzle-solving, and uncovering mysteries within a wilderness setting.
  • Bang Bang Bang Interactive highlights a commitment to non-AI art and authentic, stylized visuals for Lone Pine.
  • The Lone Pine release is framed as a fresh free adventure demo that complements ongoing Steam promotions and indie releases.
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