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#1
Roblox Uses New AI Tool To Immediately Plagiarize Clair Obscur
#1 out of 213.5K est. views0.00%

Roblox Uses New AI Tool To Immediately Plagiarize Clair Obscur

https://kotaku.com/clair-obscur-expedition-33-gen-ai-roblox-maelle-2000666407https://www.gamesradar.com/games/simulation/roblox-brags-about-its-experimental-ai-tech-while-showing-off-a-disorienting-ai-generated-clair-obscur-expedition-33-lookalike/
Kotaku.com and 1 more
  • Roblox showcases a real-time, action conditioned world model and 4D generation to enable prompt-driven creation of interactive 3D objects and immersive worlds.
  • The firm describes a 'real-time dreaming' concept aimed at building fully playable worlds from text or image prompts, intended for simultaneous play by many users.
  • A disorienting Clair Obscur: Expedition 33 lookalike demo sparked debate about AI realism and the limitations of current tech.
  • Roblox emphasizes leveraging massive user activity as data to train its world-model AI, highlighting scale as a competitive edge in AI experimentation.
  • Industry reception is mixed: supporters see Roblox’s potential for AI-assisted game creation, while critics flag early output quality concerns.
  • Roblox frames AI development as industry-wide momentum, noting that peers like Ubisoft are pursuing player-facing generative AI tools.
  • Roblox’s Clair Obscur footage renews debate over how closely AI-generated visuals reflect real-time game realism.
  • Roblox presents the scale of its platform as a catalyst for rapid AI experimentation and potential new workflows for creators.
  • The reference article accuses Roblox of copying or plagiarizing elements from Clair Obscur in its AI demonstrations, sparking controversy about IP use.
  • Roblox positions its evolving AI toolkit as a blend of text, image, and video prompts to accelerate immersive world generation.
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#2
Roblox shares rocket on earnings beat, strong forecast
#2 out of 2562.0 est. views
business1d ago

Roblox shares rocket on earnings beat, strong forecast

  • Roblox reports Q4 bookings of $2.22 billion, beating analysts' $2.05 billion estimate.
  • The company posted a fourth-quarter net loss of $316 million, up from $220 million a year earlier.
  • First-quarter bookings are guided between $1.69 billion and $1.74 billion, above expectations of $1.68 billion.
  • Roblox saw daily active users rise to 144 million in Q4, up 69% year over year.
  • Roblox will shift to quarterly guidance after ending annual guidance from 2027 due to intrinsic variability.
  • Age-check rollout in Australia, New Zealand and the Netherlands is cited as a factor creating engagement headwinds.
  • Roblox notes 60% of daily users in those markets had age checks by quarter-end, with 45% globally.
  • Roblox described age data as a strategic asset for tailoring safety and content.
  • Roblox says its user base is younger than self-reported, highlighting 13-17 year-olds at 38% of daily users.
  • Roblox emphasizes the strategic upside of its young-user scale for future growth.
  • Roblox reported 144 million daily active users in Q4, with a 69% year-over-year rise.
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