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#1
Control: Resonant serves up our first good look at its weird new outdoors world at Sony's State of Play showcase
#1 out of 27.3K est. views

Control: Resonant serves up our first good look at its weird new outdoors world at Sony's State of Play showcase

https://www.pcgamer.com/games/action/control-resonant-serves-up-our-first-good-look-at-its-weird-new-outdoors-world-at-sonys-state-of-play-showcase/https://www.pushsquare.com/news/2026/02/control-resonant-looks-mind-bendingly-awesome-in-first-ps5-gameplayhttps://www.engadget.com/gaming/playstation/the-first-control-resonant-gameplay-trailer-shows-dylan-defying-physics-in-a-sideways-nyc-224746545.html
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  • Control Resonant showcases Dylan Faden in a bold, outdoors NYC setting with physics-defying environments that expand the series’ scale and exploration.
  • Dylan wields the Aberrant, a shapeshifting weapon, while accessing traversal abilities that extend beyond traditional combat.
  • The game moves from a Bureau-inflected interior to a warped NYC where the ground itself can shift, enabling dynamic vertical and horizontal traversal.
  • Remedy signals a pivot toward aggressive, physics-driven exploration, encouraging players to push the environment rather than follow a fixed path.
  • The trailer positions Control Resonant for a 2026 release window, with aims for Steam and the Epic Games Store.
  • Engadget notes Dylan’s adventure centers on pursuing Resonant creatures through a twisted, gravity-defying NYC rather than Jesse Faden’s Bureau setting.
  • The game appears to be Remedy’s latest shift toward a more open-ended, exploration-focused action framework within a supernatural setting.
  • The trailer confirms no fixed release date yet, but reiterates Remedy’s aim for a 2026 debut across major PC storefronts.
  • Engadget highlights a promise from Remedy that things are going to get weirder, signaling a bold tonal and stylistic evolution.
  • The new reference reinforces the sense of gravity-defying set-pieces and a larger, more vertical playground that expands what a Remedy game can do.
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#2
Remedy confirms Control Resonant 'isn’t an open-world game' but consists of 'large, distinct, and expansive zones' filled with side content and hidden encounters, as it unveils new gameplay trailer
#2 out of 2

Remedy confirms Control Resonant 'isn’t an open-world game' but consists of 'large, distinct, and expansive zones' filled with side content and hidden encounters, as it unveils new gameplay trailer

  • Remedy released a new Control Resonant gameplay trailer detailing zones, abilities, and progression plans.
  • The game is not open-world; it focuses on large, distinct zones with side activities and discoveries.
  • Dylan Faden will appear in the sequel, bringing new abilities to navigate the shifting Manhattan landscape.
  • New abilities include Reach, Gravity Anomalies, and Shift for movement and combat.
  • Players will customize loadouts using Aberrant forms to create unique combat styles.
  • Progression centers on expanding the toolkit with new forms, abilities, and combos.
  • Remedy confirmed Control Resonant does not use generative AI content.
  • The title is slated for 2026 on PS5, Xbox Series X|S, and PC.
  • The trailer revealed the West Incursion Zone as an example of the game's narrative approach.
  • Remedy stated that Resonants are powerful boss enemies to defeat for new abilities.
  • Remedy plans to launch Control Resonant in 2026 across major platforms.
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