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technology3h ago
On the ground at PlayerUnknown's 2-day in-studio modjam where devs broke their own game
- Modjam at PlayerUnknown Productions gathered staff from across Europe to work on Prologue over two days.
- Teams created a desert conversion and added new mechanics like sandstorm and a black hole.
- The mod team designed a horror-focused mode where a Slenderman-like entity pursues players.
- Brendan Greene framed Modjam as essential for testing open-source, communal metaverse concepts.
- The team experimented with vehicle depictions and a shopping cart to push physics limits.
- Developers presented their progress in a post-modjam studio showcase with potential future updates.
- The desert and black hole mechanics were among the most notable in the two-day effort.
- Modjam reflects a broader push to integrate modding and community input into Prologue's development path.
- The Modjam demonstrated how in-person collaboration can spur rapid iteration across disciplines.
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