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Top 30 pc gamer News Today

#1
A good price can't quite rescue the Acer Nitro V15 after our tests
#1 out of 3098.12%

A good price can't quite rescue the Acer Nitro V15 after our tests

  • Latest development: Acer Nitro V15 (2025) targets affordable 1080p gaming with strong frame rates.
  • Heat and noise are major drawbacks due to the cooling system under load.
  • Display performance offers 165 Hz at 1080p but color is limited, affecting vibrancy.
  • Battery life is limited; two hours during gaming, longer for video.
  • Value proposition hinges on price, balancing performance against heat and noise.
  • CPU and GPU are older generations; performance remains competitive for budget buyers.
  • Upgrade path is limited; RAM is DDR4 and storage is PCIe 4.0.
  • Build is chunky with a plastic shell over a metal frame; weight ~2.11 kg.
  • Verdict centers on affordability delivering decent 1080p gaming under heat and noise constraints.
  • Overall assessment: solid budget option for 1080p gaming with caveats.
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#2
QPAD is back in town and its new Hall effect keyboard has already won me over with a mighty clack
#2 out of 3099.22%

QPAD is back in town and its new Hall effect keyboard has already won me over with a mighty clack

  • PC Gamer calls the Flux 65 Model 5 a fantastic little Hall effect keyboard with great typing experience.
  • The keyboard is compact at 65% and lacks Bluetooth, reducing portability options.
  • Stability and dampening are strong, contributing to a lush typing feel.
  • Gateron Magnetic switches and per-key RGB are a key part of the board's appeal.
  • The Flux 65 Model 5 is priced around 120 pounds, competing with similar compact boards.
  • No Bluetooth means limited wireless use and travel convenience.
  • Software is not web-based; local software remains a downside for some users.
  • The reviewer notes shine-through issues on some keycaps, affecting backlighting.
  • Rapid Trigger and actuation tweaks are highlighted as enabling responsive gaming.
  • The review positions Flux 65 Model 5 as a solid option for enthusiasts despite minor flaws.
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#3
We've tested the plucky RTX 5050 in the Asus TUF Gaming A16 2025... it's pretty good, actually
#3 out of 3099.38%

We've tested the plucky RTX 5050 in the Asus TUF Gaming A16 2025... it's pretty good, actually

  • The Asus TUF Gaming A16 (2025) delivers strong CPU performance that rivals higher-end laptops.
  • However, reviewers note the laptop is heavy and loud, especially in turbo mode.
  • Battery life drops significantly when gaming with the RTX 5050 enabled.
  • The device is praised for its diverse ports and sturdy chassis.
  • The review cautions the A16 is overpriced for its performance tier.
  • The 16-inch IPS panel offers good brightness but weaker color accuracy for professionals.
  • PC Gamer's verdict is that price is the main deterrent to recommending the A16.
  • The review places the A16 in context against rivals like the Erazer Deputy and Gigabyte A16.
  • Overall verdict: solid but not best value in its class.
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#4
How to get Azure Logs in Hytale
#4 out of 30

How to get Azure Logs in Hytale

  • Azure Logs must be harvested from Azure Trees in deep blue forests, not standard green biomes.
  • Map cues show blue or orange biomes, guiding players to the correct biomes for Azure Logs.
  • Any axe works, but the Iron Axe speeds up gathering and reduces repairs when collecting Azure Logs.
  • Azure Logs are tied to specific crafting recipes, including Armorer's Workbench Tier 2 upgrades.
  • Blue biome locations may require leaf inspection to confirm log type before chopping.
  • Blue biome logs are relatively scarce, so plan when your world seed spawns are tight.
  • Azure Logs are specific to Hytale's crafting progression and related upgrades.
  • The guide suggests using the Iron Axe for efficiency in gathering materials.
  • There is a broader context linking Azure Logs to leather and copper in crafting chains.
  • The article is from PC Gamer and focuses on Hytale’s survival and crafting aspects with Azure Logs as a focal point.
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#5
Quarantine Zone has been patched so now you can actually detect people smuggling hand grenades in their butts
#5 out of 30
technology17h ago

Quarantine Zone has been patched so now you can actually detect people smuggling hand grenades in their butts

  • Quarantine Zone receives a patch that makes contraband visible to the X-ray scanner, improving base security.
  • Players can now detect a hand grenade smuggled up a survivor’s butt during examinations at the military outpost.
  • The bug previously hid illicit items from the X-ray tool, making detection unreliable before the patch.
  • Quarantine Zone continues to present unusual smuggling methods, including zombie bones and other odd items.
  • The update is part of ongoing content coverage for Quarantine Zone, with multiple related articles and notes on symptoms and tools.
  • The patch underscores the game’s satirical and graphic approach to survival gameplay.
  • The article notes the patch makes contraband more visible but still challenging to find during examinations.
  • Quarantine Zone remains a topic in PC Gamer's coverage, including updates and community reactions.
  • The patch affects how players interact with survival scenarios and base security decisions.
  • The patch release is framed as a game improvement, enhancing detection capabilities for illicit items.
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#6
How well do you know classic videogame cheats? See if you can answer these 10 tricky questions
#6 out of 30
technology17h ago

How well do you know classic videogame cheats? See if you can answer these 10 tricky questions

  • A PC Gamer quiz challenges readers with 10 tricky questions about classic cheats and secrets from the 90s to 2010s.
  • The author explains how cheats were verified using GameFAQs, Prima guides, and official inquiries to publishers.
  • Publishers occasionally shared cheat information directly with PC Gamer during earlier years.
  • The feature references a broader set of quizzes testing knowledge of games, patches, and hidden mechanics.
  • The piece situates cheats within a personal history of early gaming culture and information sharing.
  • The article notes a shift from informal sources to more official channels for cheats as datamining and wikis expanded.
  • The quiz is part of PC Gamer’s broader coverage including GOTY awards and related gaming trivia.
  • The article invites readers to share their results and favorite cheat secrets in comments.
  • The piece emphasizes the personal voice of the author, reflecting on the era before widespread datamining.
  • Readers have access to related quizzes like 'What PC game is this in-game PC from?' and 'Can you order the games of 2025 by release dates?'
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#7
'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'
#7 out of 30

'I consider it a millennial shooter': The FPS dev making hit shooters by leaning into '2007-core'

  • Greylock Studio founder Matt Larrabee explains Echo Point Nova’s fast movement and ‘2007-core’ gun vibe as core to its appeal.
  • Larrabee describes Echo Point Nova as a millennial shooter inspired by Doom Eternal and FEAR, aiming for high-velocity gameplay.
  • He notes the game’s sky-archipelago map design and open-world approach as a natural evolution from Severed Steel.
  • Larrabee acknowledges the indie FPS scene’s vitality and highlights Selaco and Trepang 2 as peers to watch.
  • The developer discusses co-op as an accidental feature, born from aspirations for a future open-world RPG.
  • Larrabee shares the studio’s small size and preference to avoid large office space, prioritizing a lean team.
  • Echo Point Nova’s reception is described as strong within indie circles, with the Steam algorithm helping connect players.
  • The interview reveals the challenge of marketing niche indie games and weighing exposure against authenticity.
  • Larrabee reflects on the indie FPS space’s vitality and the potential for a future open-world RPG with more team members.
  • He notes the balance between speed and accessibility, offering options to accommodate players who prefer slower pacing.
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#8
Disco Elysium had so much text it broke the branching narrative software: 'we were writing too much'
#8 out of 30
technology15h ago

Disco Elysium had so much text it broke the branching narrative software: 'we were writing too much'

  • Disco Elysium produced so much writing that the branching narrative software struggled to handle it.
  • Writers say they faced time pressures to edit, even as the work was judged strong enough to keep.
  • Articy reportedly froze or struggled with the scale of dialogue, complicating the game's development.
  • Writers like Märtën Rattasepp note the long lead times for character writing
  • The article frames the situation as a rare case of overreach in RPG writing and tools.
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#9
Gaming on Linux has just gotten better with the launch of Wine 11
#9 out of 30

Gaming on Linux has just gotten better with the launch of Wine 11

  • Wine 11 expands WoW64 support to run 32-bit and 16-bit apps on Linux, broadening compatibility.
  • NTsync kernel module reduces latency by emulating Windows NT synchronization primitives.
  • Wayland improvements include shaped and color-keyed windows and improved fullscreen support.
  • Wine improvements also benefit Proton and SteamOS, potentially aiding Steam Deck performance.
  • Exclusive fullscreen and D3D fullscreen improvements help legacy games run more smoothly.
  • The release signals ongoing progress toward Wine 12 and continued Linux gaming enhancements.
  • Linux gaming gains attraction as Wine 11 improves performance and compatibility.
  • Wayland support includes input method usability enhancements for Linux gaming.
  • The article notes a positive outlook for Linux as a gaming platform in 2026.
  • The story emphasizes Proton's reliance on Wine and the shared improvements across ecosystems.
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#10
Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
#10 out of 30100.00%

Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'

  • Kurt Kuhlmann left Bethesda in 2023 after more than 20 years with the Elder Scrolls team.
  • He cites growth and bureaucratic changes as factors that limited hands-on work and decision speed.
  • Kuhlmann says Howard verbally promised him the lead design role on TES6, which did not happen.
  • He imagined TES6 as 'The Empire Strikes Back' in tone and threat level for Tamriel’s future.
  • The interview highlights Starfield's development as having communication breakdowns between remote studios.
  • Howard's role shift as a project lead contributed to the creative and organizational strain.
  • Kuhlmann indicated TES6 would have a different leadership setup than Skyrim due to scale.
  • Kuhlmann would have preferred TES6 to focus on a different era and stakes.
  • The PC Gamer interview with Samuel Horti captures Kuhlmann's perspective on Bethesda's evolution.
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