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Top 4 pc News Today

#1
Inside Nine Inch Nails' Robin Finck's video game nightmare
#1 out of 4

Inside Nine Inch Nails' Robin Finck's video game nightmare

  • Finck discusses Sleep Awake, a first-person psychological horror game he helped develop with Eyes Out Studio.
  • The official Sleep Awake soundtrack was created during extended in-house sessions to capture a gritty, industrial sound.
  • Finck credits the team for maintaining a shared, cohesive vision despite busy individual projects.
  • The game’s setting revolves around staying awake to survive amid oppressive regimes and cult threats.
  • Sleep Awake’s soundtrack involved driving vans with instruments to Joshua Tree for exploration.
  • Charlie Clouser, a former Nine Inch Nails member, contributed to the Sleep Awake soundtrack.
  • Sleep Awake’s official soundtrack is now available on streaming platforms.
  • Finck previously contributed to scores for Noct and the sci‑fi adventure Observation.
  • Eyes Out Studio and Blumhouse collaborated on Sleep Awake to enrich its horror atmosphere.
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#2
I played a demo of Pragmata on the Nintendo Switch 2, and it just went from my least highly anticipated game this year to one of the most exciting releases coming soon
#2 out of 4
technology14h ago

I played a demo of Pragmata on the Nintendo Switch 2, and it just went from my least highly anticipated game this year to one of the most exciting releases coming soon

  • A Pragmata Switch 2 demo impressed with solid performance and engaging hack-and-shoot gameplay.
  • The demo blends action and puzzles, with Diana hacking robots to support Hugh.
  • Capcom’s optimization helps the game run smoothly on Switch 2 despite hardware limits.
  • Textures may be stiffer in handheld mode, yet the experience remains compelling.
  • Pragmata could define a new genre if early rumors about development prove true.
  • The demo suggests strong handheld viability, paving the way for portable play.
  • Pragmata releases alongside major platforms, including PlayStation 5, Xbox Series X/S, and PC.
  • The Switch 2’s first year is seen as positive, with performance gains despite some issues.
  • The article frames Pragmata as a potential standout among 2026 lineups.
  • The piece emphasizes handheld portability as a key advantage for Pragmata on Switch 2.
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#3
Curry, Mitchell and Brunson highlighted for NBA The Run
#3 out of 4
sports10h ago

Curry, Mitchell and Brunson highlighted for NBA The Run

  • The Run reveals a three-player addition: Stephen Curry, Donovan Mitchell and Jalen Brunson, dubbed the 'Green Light' trio.
  • NBA The Run is a lightning-quick 3v3 arcade-style title launching in 2026 on major consoles and PC.
  • The trailer primes audiences with a sizzle reel and the 'Green Light' trio branding for Curry, Mitchell and Brunson.
  • Previously announced cover stars include Curry, Doncic, Edwards, Giannis and Cooper Flagg.
  • The team plans weekly reveals of additional players ahead of a launch window later this year.
  • The Run targets PS5, Xbox Series X|S and PC with a focus on arcade-style street basketball.
  • The sizzle reel features the three players and emphasizes shooting range.
  • Curry, Mitchell and Brunson headline the latest player announcements for the game.
  • The Run aims to evoke nostalgia with an NBA Jam-style experience and real stars.
  • The Run's official timeline includes a 2026 launch window and a wishlist call-to-action.
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#4
Suda51 Romeo Is A Deadman interview reveals the secret of ‘ad-lib development’
#4 out of 4

Suda51 Romeo Is A Deadman interview reveals the secret of ‘ad-lib development’

  • Suda51 describes Romeo Is A Dead Man’s development as improvisational, likening it to a jazz jam session.
  • The interview notes Suda51’s focus on diverse art styles and a team strong in specialized talents to maintain coherence.
  • Suda51 discusses Grasshopper Manufacture’s 1998 origins and NetEase’s ownership changes affecting development pace.
  • Suda51 hints at a potential future setting in the United Kingdom for his next project.
  • He credits Shinji Mikami as a mentor who significantly influenced his approach to action games.
  • Suda51 describes industry evolution, noting the rise of specialist roles and longer development cycles.
  • The interview emphasizes the multi-style approach that Romeo Is A Dead Man employs, from diorama to retro 8-bit visuals.
  • Suda51 confirms Romeo Is A Dead Man will be his 28th game as a studio head at Grasshopper.
  • The piece highlights Suda51’s appreciation for improvisation as a creative problem-solving tool.
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