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"Goodbye for now": Still in Steam Early Access, action RPG from ex Ubisoft, Capcom, and Riot devs with $17 million investment hangs it up after "mixed initial reviews and a declining player base"
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"Goodbye for now": Still in Steam Early Access, action RPG from ex Ubisoft, Capcom, and Riot devs with $17 million investment hangs it up after "mixed initial reviews and a declining player base"

https://www.gamesradar.com/games/action-rpg/goodbye-for-now-still-in-steam-early-access-action-rpg-from-ex-ubisoft-capcom-and-riot-devs-with-usd17-million-investment-hangs-it-up-after-mixed-initial-reviews-and-a-declining-player-base/https://www.pcgamer.com/games/rpg/anime-action-rpg-studio-pahdo-labs-shuts-down-despite-accruing-usd17-5m-in-funding-we-believed-making-a-demo-of-a-familiar-but-new-game-would-be-our-best-shot/
Gamesradar.com and 1 more
  • Pahdo Labs shuts down after raising more than $17.5 million, with CEO Dan Zou citing the lack of sustainable funding and a misjudged scope as the core reasons behind the closure.
  • The studio pivoted to Edge of Divinity and a demo-driven funding pitch, hoping to demonstrate lessons learned and secure new investment, but the financing never materialized.
  • Starlight Re:Volver’s early access journey included a well-received Steam Next Fest demo, yet it failed to translate into sustained commercial performance.
  • The funding shortfall followed mixed reviews and a shrinking player base, prompting layoffs and program pauses that signaled a strategic retreat from Starlight Re:Volver.
  • A pure single-player experience remains for Starlight Re:Volver as the project pivots away from ongoing development and live-service ambitions.
  • Edge of Divinity is positioned as the studio’s third attempt at an anime-style RPG, aiming to capture a market segment dominated by popular free-to-play gacha titles.
  • The $17.5 million funding package was largely consumed by salaries, art, and content production, with only about half directed to Starlight Re:Volver’s development.
  • Halcyon Zero served as a prototype for Starlight Re:Volver, highlighting the studio’s iterative approach and its struggle to translate prototypes into a successful live project.
  • The studio’s leadership emphasized transparency about funding and market conditions as part of the shutdown communications.
  • Starlight Re:Volver’s development pedigree included veterans from Ubisoft, Capcom, Riot Games, among others, underscoring the studio’s aspirational origins despite its ultimate closure.
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