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Avoid scandal and play hardball politics in the BDN's town meeting game
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Avoid scandal and play hardball politics in the BDN's town meeting game

  • BDN launches an AI-assisted town meeting game set in Newsville to explore local politics.
  • The game uses Anthropic's Claude AI, trained on real warrants and Maine law.
  • Players navigate hardball politics, rival characters, and voter outreach to win support.
  • The project centers the newspaper as a central character in the narrative.
  • The town of Newsville serves as a fictional playground for assessing decisions.
  • The article frames the experience as both playful and potentially scandalous.
  • Readers are invited to engage with a technology-driven take on local governance.
  • The piece highlights the collaboration between journalism and AI for storytelling.
  • The game is framed as a satire-like exploration of local democracy.
  • The article notes ongoing town meeting season and topical relevance to Maine politics.
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