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Star Wars: Fate of the Old Republic needs to put being an RPG before being a Star Wars game, but I'm already intrigued by its promises of "player agency and immersion"
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Star Wars: Fate of the Old Republic needs to put being an RPG before being a Star Wars game, but I'm already intrigued by its promises of "player agency and immersion"

  • GamesRadar reports that Fate of the Old Republic will focus on being an RPG first, not just a Star Wars game.
  • The piece cites Lucasfilm Games’ Casey Hudson and Douglas Reilly discussing the RPG emphasis and open storytelling space.
  • The article compares Fate of the Old Republic to Baldur’s Gate 3 for its potential impact as a Star Wars RPG.
  • Hudson says Fate of the Old Republic will be 'equally ambitious' to Knights of the Old Republic and focus on player agency.
  • The coverage frames Fate of the Old Republic as a spiritual successor to KOTOR rather than a direct sequel.
  • The article notes that the game is in early development and promises to avoid retreading familiar Star Wars beats.
  • The piece highlights expectations for open-world RPG mechanics within the Star Wars setting.
  • The article positions Fate of the Old Republic as aiming to balance core saga respect with new territory exploration.
  • The piece compares the RPG focus to other successful titles to illustrate potential success.
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