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Top 4 larian studios News Today

#1
Divinity director Swen Vincke has no choice but to discuss the ending of Larian's next RPG after a 19 roll for Persuasion: "It ends with a lot of fire"
#1 out of 4562.0 est. views

Divinity director Swen Vincke has no choice but to discuss the ending of Larian's next RPG after a 19 roll for Persuasion: "It ends with a lot of fire"

  • Vincke teased the Divinity ending after a 19 on Persuasion during a livestream, signaling multiple possible conclusions.
  • The discussion followed Vincke's hints about endings being influenced by player choices in Divinity and Original Sin 2.
  • The article frames Divinity as the studio’s natural evolution from Baldur’s Gate 3 era into a new violent-divinity experience.
  • The piece notes Vincke’s honesty and willingness to acknowledge predictions from chat in the livestream.
  • Vincke suggested the ending could involve significant action or pyrotechnics, aligning with the fiery teaser.
  • The article connects the Divinity reveal to the broader conversation about Larian’s game lineup and divisions between Divinity and Baldur’s Gate 3.
  • Larian’s Divinity project is framed as a return to the series after the Baldur’s Gate 3 milestone and its ongoing development cycle.
  • The report highlights Vincke’s direct approach to discussing sensitive topics during live streams and Q&As.
  • The GamesRadar piece aggregates related quotes and contextualizes them within Larian’s ongoing development strategy.
  • The article places Vincke’s comments in the broader RPG landscape, noting comments on Baldur’s Gate and Divinity as part of the studio’s evolution.
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#2
In a post-Baldur's Gate 3 world, I need Larian to hold tight to the D&D chaos that makes Hail Mary moments so satisfying
#2 out of 4

In a post-Baldur's Gate 3 world, I need Larian to hold tight to the D&D chaos that makes Hail Mary moments so satisfying

  • GamesRadar+ emphasizes the lasting impact of Baldur's Gate 3's D&D chaos on player experiences.
  • The article discusses a shift from Baldur's Gate 3 to Divinity, noting a pivot in RPG design philosophy.
  • The author shares personal BG3 moments where unexpected tools changed outcomes, illustrating potential for future trials.
  • The piece highlights a 'dimension door in a jar' moment as an example of trial-and-error potential.
  • The article notes Larian's broader shift toward Divinity while seeking to retain BG3's chaotic spirit.
  • The piece serves as a reflective piece on how BG3's design could influence future RPGs from Larian.
  • The article underscores the appeal of chaotic, high-stakes moments in RPGs as a design north star.
  • The piece includes background on BG3’s narrative moments as indicators for future features.
  • GamesRadar+ positions player curiosity and experimentation as core to Larian's next RPG strides.
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#3
If you want to get caught up with Larian's pre-Baldur's Gate work, $157 worth of Divinity games are on sale on Steam for $23
#3 out of 4
shopping1d ago

If you want to get caught up with Larian's pre-Baldur's Gate work, $157 worth of Divinity games are on sale on Steam for $23

  • Larian Studios' Divinity line is on Steam sale, offering six games for only $23 in total.
  • The sale covers Divinity: Original Sin 2 and other series entries, with some packs excluded from larger discounts.
  • The sale is framed as a way to catch up on Larian's pre Baldur's Gate work ahead of Baldur's Gate 3's influence.
  • The sale runs until February 9, when prices revert to the full $157 total for the Divinity line.
  • PC Gamer notes the deal is part of broader coverage including AI discourse around the Divinity series.
  • The PC Gamer article frames the sale within ongoing coverage of Baldur's Gate 3 and Larian's broader RPG lineup.
  • The article highlights that readers should be cautious about the Eternal Edition discount.
  • The sale is positioned as offering 'hundreds of hours of RPG' content for fans and newcomers alike.
  • The deal emphasizes the value of the complete Divinity catalog in a single purchase.
  • The sale aims to capture interest ahead of future Larian announcements and releases.
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#4
Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’
#4 out of 4

Skyrim lead designer says the next Elder Scrolls should look at how Baldur’s Gate 3 made things ‘meaningful,’ because ‘the gaming community has spoken’

  • Nesmith argues the next Elder Scrolls should learn from Baldur's Gate 3 to make player choices feel meaningful.
  • He wants a more dynamic world where actions have lasting impact beyond quests.
  • Nesmith emphasizes the world should feel dynamic and not bogged down by overt micromanagement.
  • Nesmith notes he no longer works at Bethesda but would pursue decisions that increase meaningful player impact.
  • Nesmith points to 'put your toys away' as a design principle to reset storytelling while keeping room for meaningful choices.
  • The interview highlights the broader aim to balance mass appeal with deeper player agency.
  • The discussion centers on Bethesda's direction for The Elder Scrolls 6 and future titles.
  • Nesmith references the potential shift away from heavy RPG complexity to better suit contemporary audiences.
  • The piece frames Nesmith's thoughts as a blueprint for future Elder Scrolls projects.
  • The interview underscores the ongoing debate about how to modernize Bethesda's approach while preserving core RPG elements.
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