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Top 3 kurt kuhlmann News Today

#1
Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'
#1 out of 3

Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back'

https://www.pcgamer.com/games/the-elder-scrolls/bethesdas-former-elder-scrolls-loremaster-on-why-he-left-starfields-communication-breakdowns-and-how-he-wanted-the-elder-scrolls-6-to-be-the-empire-strikes-back/https://www.gamesradar.com/games/rpg/elder-scrolls-lore-keeper-says-he-left-over-bethesdas-bureaucratic-baggage-and-a-broken-promise-from-todd-howard-about-leading-the-elder-scrolls-6/
Pcgamer.com and 1 more
  • Kurt Kuhlmann left Bethesda in 2023 after more than two decades, citing growing bureaucracy and a desire to stay hands-on with design.
  • He attributes company growth and bureaucratic layers for slowing decision-making and cutting hands-on design time.
  • Howard verbally promised Kuhlmann a lead design role on TES6, a commitment that ultimately did not materialize.
  • Kuhlmann imagined TES6 with a tone and stakes akin to The Empire Strikes Back, signaling a darker, higher-threat direction for Tamriel.
  • Starfield's development is described as hampered by communication breakdowns between remote studios, leading to inconsistent guidance.
  • Howard's expanding leadership burden is cited as a source of creative and organizational strain within Bethesda's growing structure.
  • Kuhlmann notes TES6 leadership would differ from Skyrim due to scale, describing it as more bureaucratic and studio-spread.
  • He preferred TES6 to explore a different era and higher-stakes path, fearing a conventional ending would feel unsatisfying.
  • A PC Gamer interview captures Kuhlmann's view that long-running issues at Bethesda contributed to his departure and ongoing disillusionment.
  • The reference adds context that TES6 was publicly teased early as a response to Skyrim's long gap and fan interest in a new entry.
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#2
Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'
#2 out of 3

Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship'

  • Skyrim nearly shipped with a fully dynamic civil war that tracked Imperial and Stormcloak balance based on player actions.
  • Real-time horse and cart travel was another feature in development but was not shipped due to technical constraints.
  • Kuhlmann says the team could have made the dynamic system work, but performance costs in cities made it impractical at the time.
  • Despite cancellation, the ideas influenced later mods like Skyrim at War that expand civil-war battles.
  • Modders extended real-time travel ideas with additional features and more complex battles in Skyrim.
  • Kuhlmann describes hurdles with in-game paths and NPCs complicating a real-time travel system during testing.
  • Bethesda ultimately shipped Skyrim without these features, prioritizing performance and stability.
  • Bethesda’s concept team kept remnants of the system to support future modding and potential reintroduction.
  • The profile piece also highlights other Skyrim-related plans China? (Note: This item clarifies not to introduce new facts beyond the source.)
  • The article notes that Skyrim’s dynamic civil war concept has inspired community-driven content beyond official plans.
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#3
Before he left Bethesda, Skyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible" for a series that's already gone 15 years between entries
#3 out of 3

Before he left Bethesda, Skyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible" for a series that's already gone 15 years between entries

  • Kurt Kuhlmann once planned TES6 with a cliffhanger, aiming to set up TES7.
  • He saw the Thalmor’s goals as a twist on Tamriel’s fate rather than a traditional hero ending.
  • Ultimately, the cliffhanger idea is deemed unfeasible for a series with 15 years between entries.
  • The article notes TES6’s development pace and fan expectations complicate a cliffhanger.
  • The interview connects TES6 rumors to broader Starfield timing remarks from Todd Howard.
  • Kuhlmann left Bethesda in 2023, after not getting a chance to lead TES6.
  • The piece cites PC Gamer as the source of Kuhlmann’s remarks.
  • The article emphasizes TES6’s long-awaited news cycle and anniversary timing.
  • The interview describes Kuhlmann as the 'loremaster' of The Elder Scrolls.
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