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Top 8 kotaku News Today

#1
How Long Will Players Have To Wait For The Steam Deck 2?
#1 out of 8

How Long Will Players Have To Wait For The Steam Deck 2?

  • A new Steam Deck 2 rumor points to a possible 2028 release window amid RAM and storage constraints.
  • Valve says it wants a meaningful generational leap in compute without sacrificing battery life before shipping the next Deck.
  • The report notes a potential Steam home page refresh aimed at displaying more games and clarifying recommendations.
  • The box-office performance of Mario Galaxy Movie is cited as a notable benchmark in the report.
  • The piece mentions ongoing interest in a Mario-related project and related tech chatter.
  • The report links the hardware timeline to broader industry rumors about Sony and Microsoft supply chains.
  • Kotaku notes Valve’s cautious approach to hardware upgrades in response to market constraints.
  • Insider KeplerL2 is cited as the source of the 2028 release rumor.
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#2
How To Finish Big Open World Games Like Crimson Desert
#2 out of 8

How To Finish Big Open World Games Like Crimson Desert

  • The latest guidance advises players to focus on one open-world game at a time to avoid slowing down progress.
  • Avoid long breaks between sessions to prevent losing progress and motivation.
  • Mix up activities within sessions to keep engagement and avoid burnout during long games.
  • Do not neglect the main quest; progress the story to unlock features and maintain momentum.
  • Balance main quests with side activities to access new gear and avoid underleveling.
  • Use external help when stuck, then put your phone away to stay focused.
  • Maintain motivation by finishing sessions with progress toward the main quest.
  • The guide emphasizes a three-strike rule to quit unengaging titles.
  • The piece notes that the approach is built from the author’s experience reviewing open-world games.
  • The article highlights that the strategy aims to keep players progressing and enjoying large games.
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#3
Ghost Of Yotei Devs Used Coins From The Game's Collector's Edition To Test Zeni Hajiki Multiplayer
#3 out of 8

Ghost Of Yotei Devs Used Coins From The Game's Collector's Edition To Test Zeni Hajiki Multiplayer

  • Devs prototyped PvP Zeni Hajiki by using coins from Ghost of Yotei's Collector’s Edition to test new rules.
  • Bridges said the rapid coin prototype provided the fastest way to gauge if an idea works in-game.
  • Sucker Punch planned to offer Legends as a free DLC for Ghost of Yotei owners with no microtransactions.
  • The lobby-based Legends mode aims to give players downtime between missions with cooperative and online play options.
  • Developer Darren Bridges confirmed early, ongoing work on Legends and its PvE-focused main game when asked about plans for a future sequel.
  • The article notes no current pricing was planned for Legends; it was added as free DLC.
  • The test leveraged real-world testing with physical coins as a fast prototyping method.
  • The article connects the Legends lobby to downtime observation from Tsushima's multiplayer.
  • Sucker Punch executives declined to discuss future multiplayer modes beyond Legends.
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#4
The Best Zelda-Like In Years Gets Close To Perfection
#4 out of 8

The Best Zelda-Like In Years Gets Close To Perfection

  • Kotaku hails Minishoot Adventures as a near-perfect Zelda-meets-Gradius, with superb controls and satisfying bullet-hell action.
  • The reviewer praises Shipi’s controls as the standout feature that enables tight, responsive movement through heavy bullets.
  • The game's exploration and dungeon design are praised for depth, with areas unlocking as players gain new abilities.
  • Accessible options include adjustable game speed and toggles for infinite energy or invincibility to broaden playability.
  • The Switch 2 version is highlighted for improved resolution and fidelity, making it ideal for handheld play.
  • The game is available across multiple platforms with a free upgrade path from Switch 1 to Switch 2 editions.
  • The review notes the wordless presentation conveys personality through visuals, sound, and character animation.
  • Hard mode on the reviewer’s second playthrough offered tighter gating and more satisfying boss challenges.
  • The title is described as ideal for Switch play, supporting handheld and docked experiences alike.
  • The review commends the game's two-person development team for delivering a deep, polished experience.
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#5
Peak Devs Call Out Entitled Gamers Who Want Endless Free Updates
#5 out of 8

Peak Devs Call Out Entitled Gamers Who Want Endless Free Updates

  • Peak and its devs responded to fans demanding endless free updates, saying updates are a bonus, not a right.
  • Landfall and Aggro Crab defended their update cadence, noting the studio size and workload.
  • The article notes Peak's success and multiple large updates since launch, with more planned earlier this year.
  • The developers indicated ongoing work on new projects beyond Peak.
  • The piece situates the debate within a historical view of game updates and live service trends.
  • Kotaku’s report quotes social media exchanges between Landfall and fans about update expectations.
  • The article cites IGN to corroborate Peak's post-launch update history and sales.
  • The piece notes the studios are small and possibly under 50 staff combined.
  • Overall, the article argues against the expectation of perpetual updates for every game.
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#6
Bowser, I Know What You Are: Bisexual
#6 out of 8

Bowser, I Know What You Are: Bisexual

  • The Kotaku piece analyzes a kiss scene in the Super Mario Galaxy Movie and its impact on fan interpretation.
  • The article notes fans misheard a line and clarifies the actual wording as a point of discussion.
  • The piece discusses Bowser’s portrayal and fan ships like Bowuigi within the movie’s context.
  • The article highlights fan depictions of Bowser’s art and relationships with Mario and Luigi in the movie’s fan culture.
  • The author references fan expectations for romance-themed content in future Mario installments.
  • The piece situates the moment within a broader trend of referencing Mario history and fan culture in media discourse.
  • The article discusses how authentic dialogue vs. fan interpretation shapes reception of the moment.
  • The piece notes the scene’s placement within a wave of social media reaction and memes.
  • The article concludes that fan theories persist even as official clarifications exist.
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#7
Amazon Makes a Short-Lived Price Cut on Samsung Tablets, Now Tab S10 Lite Hits a Record Low With S Pen Included - Kotaku
#7 out of 8
shopping10h ago

Amazon Makes a Short-Lived Price Cut on Samsung Tablets, Now Tab S10 Lite Hits a Record Low With S Pen Included - Kotaku

  • Kotaku Deals reports a short-lived price cut from 350 to 300 for the Galaxy Tab S10 Lite, S Pen included.
  • The tablet measures 6.6mm thick and weighs about 1.15 pounds for easy portability.
  • The S Pen offers responsive note-taking, AI features, and handwriting tools built into Samsung Notes.
  • Samsung promises up to seven major OS upgrades and seven years of security updates for long-term support.
  • The Tab S10 Lite integrates with Galaxy devices for features like Quick Share and calls continuity.
  • Battery life reaches up to 16 hours of video playback per charge on the 8,000mAh cell.
  • Fast charging at 45W requires a charger sold separately; USB-C cable is included.
  • S Pen features include AI tools like Object Eraser and Circle to Search for enhanced workflows.
  • The tablet weighs benefits for fans of Samsung’s ecosystem with extended software support.
  • Overall, the Tab S10 Lite is presented as a strong budget option with included S Pen and durable design.
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#8
Princess Peach Was The Best Character In Super Mario Bros. 2
#8 out of 8203.4K est. views

Princess Peach Was The Best Character In Super Mario Bros. 2

  • The latest piece highlights Princess Peach as the standout SMB2 character due to her floating ability and reach.
  • SMB2 introduced four playable characters with distinct strengths, expanding how players approach levels.
  • The article frames SMB2 as a dream-like title that influenced later Mario games and power-ups.
  • The piece notes SMB2’s Subcon world as a surreal setting that complemented its gameplay variety.
  • The author recalls learning the game’s mechanics, including new enemies and exploration mechanics like Birdo eggs.
  • A retrospective ties SMB2’s design decisions to later Mario titles, including Mario 3 and Odyssey.
  • The article emphasizes SMB2’s varied worlds—from deserts to icy levels to sky-high exploration.
  • The piece cites SMB2’s boss design and Wart battle as part of the game’s enduring appeal.
  • The article mentions SMB2’s dream-ending twist and its legacy on players’ perception of Mario’s world.
  • Overall, the retrospective frames SMB2 as a bold, experimental step in Nintendo’s early game design.
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