Your Followed Topics

Top 4 kotaku News Today

#1
007 First Light's Disconnect Errors Are The Worst Part Of The Game
#1 out of 4

007 First Light's Disconnect Errors Are The Worst Part Of The Game

  • Kotaku reports that 007 First Light frequently disconnects from IO Interactive servers during single-player play.
  • The game allows offline play after a day-one patch, but offline mode locks some content and cosmetics.
  • Some players report worse issues, including lost progress when disconnected during play.
  • The issue echoes a similar disconnect notification in past Hitman games, per Reddit discussions.
  • IO Interactive's 007 First Light has been reviewed as a strong game but hampered by online issues.
  • The piece notes the disconnects distract from an otherwise superb experience.
  • A day-one patch is required to play offline, which limits features.
  • Kotaku notes the ongoing online/offline tension in the game's design.
  • The article includes multiple related game and culture links in its sidebar.
Vote 0
0
#2
Sony's Disappointing PS5 Generation Captured In One Chart
#2 out of 4

Sony's Disappointing PS5 Generation Captured In One Chart

  • A new chart measures Sony's total first-party PS4/PS5 sales since 2020, showing a downward trend.
  • First-party sales peaked in 2020 at 58.4 million copies, with a decline in subsequent years.
  • 2025 brought a rebound in first-party sales after a prior four-year losing streak.
  • The report cites a pivot to live-service gaming as a factor in development timing and strategy.
  • Analysts expect potential PS6-era momentum if Sony sustains hits beyond 2025.
  • Reported soft performance included titles like Lego Horizon Adventures despite some successes like Astro Bot and Stellar Blade.
  • The chart compares first-party sales with overall platform sales to gauge relative performance.
  • Pandemic-era totals reached about 338 million copies sold across platforms, with a rebound in recent years.
  • The analysis notes a lack of a clear PS5 identity compared with PS4-era hits like Ghost of Tsushima.
  • The piece cites long development times as a factor in the PS5 output and strategy.
Vote 0
0
#3
Sly Cooper Deserves A Comeback, Now More Than Ever
#3 out of 4

Sly Cooper Deserves A Comeback, Now More Than Ever

  • Latest speculation centers on a potential Sly Cooper revival tied to Sony's State of Play, spurred by a preservation slide mentioning the character.
  • Sneaky Devil Studios, formed by ex-Sanzaru workers, is highlighted as a potential studio for a Sly Cooper project.
  • Fans point to social posts and references, including Team ASOBI’s teaser and a linked message between Kraemer and Sly voice actor, as circumstantial clues.
  • The piece argues Sly Cooper could fill gaps in Sony's PS5 catalog amid live-service and prestige titles.
  • The article frames Sly Cooper as a potential mid-tier revival to diversify PlayStation’s lineup.
  • The State of Play context is described as a possible stage for Sly Cooper’s return, though nothing is confirmed.
  • The piece notes Sly Cooper’s cultural resonance and past on PS2, suggesting Sony might leverage nostalgia cautiously.
  • The article compares Sony’s past experimentation with today’s risky live-service and budget dynamics.
  • The piece suggests old friends could spark renewed momentum for Sony’s catalog if risk is tempered.
  • The article includes broader coverage of related Sony State of Play reactions and other game reveals.
Vote 0
0
#4
Mina The Hollower Dev Says They've 'Talked A Lot About Mina 2'
#4 out of 4

Mina The Hollower Dev Says They've 'Talked A Lot About Mina 2'

  • Mina the Hollower may see a sequel, with Yacht Club Games’ team exploring ideas for Mina 2.
  • Mina 2 could follow Mina, with hints embedded in the current game pointing to future directions.
  • Mina the Hollower sold 300,000 copies in three days, making it a strong indicator for future studio decisions.
  • Yacht Club emphasizes independence, funding Mina via Kickstarter with no major publisher strings attached.
  • D’Angelo says sales will guide what kind of game the studio can make next.
  • Studio reiterates no fixed plan for major DLC for Mina, focusing on quality-of-life updates and a randomizer mode.
  • Yacht Club notes Mina’s potential as a tentpole title and their desire to continue the franchise long-term.
  • The company has previously released extensive free content for Shovel Knight, influencing their post-launch strategy.
  • Mina’s performance and reception are shaping expectations for future Yacht Club projects.
  • Developers stress Mina remains a cornerstone title and a focus for ongoing development with careful consideration for next steps.
Vote 0
0

Explore Your Interests

Unlimited Access
Personalized Feed
Full Experience
or
By continuing, you agree to the Privacy Policy.. You also agree to receive our newsletters, you can opt-out any time.

Explore Your Interests

Create an account and enjoy content that interests you with your personalized feed

Unlimited Access
Personalized Feed
Full Experience
or
By continuing, you agree to the Privacy Policy.. You also agree to receive our newsletters, you can opt-out any time.

Advertisement

Advertisement