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Why I’m embracing the latest uncool thing in gaming
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Why I’m embracing the latest uncool thing in gaming

  • The piece argues developers should embrace games for older players, not just new audiences.
  • Millennials and older players are a major portion of gaming, challenging the industry’s focus.
  • The article highlights retro and unc games as a cultural trend worth supporting.
  • Older gamers are described as a profitable demographic for conventional game sales.
  • The piece notes ongoing interest in 1990s and 2000s titles amid industry changes.
  • The article frames gaming as intergenerational, not a zero-sum competition.
  • There is concern about industry focus on expensive live-service models harming sustainability.
  • The article cites the aging player base as evidence for continued relevance of older games.
  • The author invites readers to see unc games as a lasting cultural phenomenon.
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