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Cuba's next indie game is powered by fear, family, and the sun
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Cuba's next indie game is powered by fear, family, and the sun

  • Pagliery reveals Tasteless is a 3D horror title set largely inside a Havana home, focusing on a father and his deceased son.
  • Pagliery says Tasteless aims to explore emptiness and may become part of a trilogy influenced by Cuba's real-time hardships.
  • Sourcing solar panels helps Pagliery keep working during nationwide blackouts, allowing continued development and writing.
  • Pagliery frames Cuba’s energy crisis as a context that fuels creative output rather than only obstacles.
  • The project team includes Pagliery as director and artist, with collaborators for programming, 3D art, music, and advisory roles.
  • Pagliery anticipates completing Tasteless within two years, leveraging his growing experience from Saviorless.
  • Pagliery notes the energy crisis and embargo shape the game’s documentary feel without making it a Cuba-centric documentary game.
  • The article notes Saviorless, Pagliery’s earlier title, as one of Cuba’s first modern indie games with a long development arc.
  • Pagliery explains the solar panel setup includes six 600-watt panels and supports both work and home use during outages.
  • Pagliery highlights the broader impact of the embargo and energy neglect on Cuban culture, including reduced access to cars, cinemas, and concerts.
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