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technology5h ago
Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by something in your own game'
- The Killing Stone is shown with a dynamic scare system concept and its two-part gameplay in early access development by Question.
- Former BioShock 2 developer David Lindsey Pittman discusses a 'dynamic Big Sister scare' system that would spawn the enemy at the edge of vision.
- The idea aimed to create unexpected encounters, potentially altering tension beyond scripted appearances in BioShock 2.
- The developers ultimately scrapped the dynamic scare concept, keeping Big Sister appearances scripted in BioShock 2.
- Pittman notes the idea persisted in his brain and influenced later work, according to the Bluesky thread highlighted by PC Gamer.
- The article connects BioShock 2 design history with indie project development and broader industry discussions.
- The piece mentions BiioShock 2’s Big Sister encounters as a point of reference for innovative horror design.
- The Bluesky thread discussion, highlighted by GamesRadar, is cited as the source of the dynamic scare concept's resurfacing.
- PC Gamer provides a broader context by listing related industry stories and interviews tied to horror and survival games.
- The article notes BioShock 2's 2010 era context and other notable horror and action projects of the time.
- The piece links The Killing Stone's voice acting and narrative features to broader industry trends in indie development.
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