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entertainment1d ago
Panic’s gaming ambitions hinge on the weird and whimsical
- Panic and House House unveil Big Walk, a cooperative game for up to 12 players centered on togetherness and social play.
- The game uses proximity voice chat to force players to stay near each other and communicate to advance.
- Big Walk aims to recreate the feeling of group activities like 20 questions on a hike or camping games.
- The project grew from COVID lockdowns as Panic and House House sought a game focused on closeness rather than parallel tracks.
- Panic’s gaming division has grown into a sizable part of the business, including publishing, hardware, and a digital store.
- Panic plans to reduce output for now to avoid overwhelming a very small team.
- Big Walk emphasizes non-competitive play and social interaction rather than traditional challenge.
- The team notes that Big Walk includes areas designed for general hanging out, not just solving puzzles.
- Panic’s future releases in 2025 include several titles, but the company intends a lighter release cadence.
- Big Walk will launch on PC and PS5 later this year, expanding Panic’s reach beyond its existing catalog.
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