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#1
Panic’s gaming ambitions hinge on the weird and whimsical
#1 out of 2

Panic’s gaming ambitions hinge on the weird and whimsical

  • Panic and House House unveil Big Walk, a cooperative game for up to 12 players centered on togetherness and social play.
  • The game uses proximity voice chat to force players to stay near each other and communicate to advance.
  • Big Walk aims to recreate the feeling of group activities like 20 questions on a hike or camping games.
  • The project grew from COVID lockdowns as Panic and House House sought a game focused on closeness rather than parallel tracks.
  • Panic’s gaming division has grown into a sizable part of the business, including publishing, hardware, and a digital store.
  • Panic plans to reduce output for now to avoid overwhelming a very small team.
  • Big Walk emphasizes non-competitive play and social interaction rather than traditional challenge.
  • The team notes that Big Walk includes areas designed for general hanging out, not just solving puzzles.
  • Panic’s future releases in 2025 include several titles, but the company intends a lighter release cadence.
  • Big Walk will launch on PC and PS5 later this year, expanding Panic’s reach beyond its existing catalog.
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#2
"Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop, but "it's a slight bummer that the other half of the term is the 'slop'"
#2 out of 2

"Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop, but "it's a slight bummer that the other half of the term is the 'slop'"

  • The Big Walk team at GDC 2026 discusses their mixed feelings about the 'friendslop' label for co-op games.
  • Developers say there are no plans to bring Big Walk to mobile, keeping focus on PC/console development.
  • The article positions Big Walk as a potential Peak-like obsession for players seeking co-op experiences.
  • Gillespie-Cook notes audience interest in friends hanging out online, supporting the term’s social appeal.
  • Disseldorp adds that artists often dislike the genre name, a sentiment the team acknowledges.
  • The feature cites Peak and REPO as similar games influencing the friendslop discourse.
  • The piece mentions ongoing coverage of co-op titles and upcoming indie games for 2026 and beyond.
  • The article highlights ongoing discussions about genre naming and its impact on indie developers.
  • The report situates Big Walk within a broader roundup of new games coming this year and beyond.
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