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“Awful on the ground, and even more terrible at 30,000ft” — I took the Virtual Boy on an 11hr flight and I wish I hadn’t
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technology17h ago

“Awful on the ground, and even more terrible at 30,000ft” — I took the Virtual Boy on an 11hr flight and I wish I hadn’t

  • TechRadar tests the Nintendo Virtual Boy on an 11-hour flight and critiques its practicality in the air.
  • The reviewer finds the headset bulky, hard to wear, and misaligned with seating posture on planes.
  • The article notes a limited launch library and lackluster gameplay on the Virtual Boy.
  • Offline functionality is praised as an advantage of the Switch 2 Virtual Boy collection during travel.
  • But the overall verdict remains negative due to bulk, comfort, and motion-sickness risks.
  • The reviewer ultimately advises leaving the Virtual Boy at home, even for Switch 2 fans.
  • The flight test contrasts the Virtual Boy with the Nintendo Switch 2 as a more practical option.
  • The article emphasizes the Virtual Boy's historical reputation as a failing platform.
  • The review notes the offline capability is a notable feature amid travel constraints.
  • Overall tone positions the Virtual Boy as a historical curiosity rather than a practical device.
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