#1 out of 1
technology17h ago
“Awful on the ground, and even more terrible at 30,000ft” — I took the Virtual Boy on an 11hr flight and I wish I hadn’t
- TechRadar tests the Nintendo Virtual Boy on an 11-hour flight and critiques its practicality in the air.
- The reviewer finds the headset bulky, hard to wear, and misaligned with seating posture on planes.
- The article notes a limited launch library and lackluster gameplay on the Virtual Boy.
- Offline functionality is praised as an advantage of the Switch 2 Virtual Boy collection during travel.
- But the overall verdict remains negative due to bulk, comfort, and motion-sickness risks.
- The reviewer ultimately advises leaving the Virtual Boy at home, even for Switch 2 fans.
- The flight test contrasts the Virtual Boy with the Nintendo Switch 2 as a more practical option.
- The article emphasizes the Virtual Boy's historical reputation as a failing platform.
- The review notes the offline capability is a notable feature amid travel constraints.
- Overall tone positions the Virtual Boy as a historical curiosity rather than a practical device.
Vote 0
