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'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance
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'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:⁠' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance

  • Greg Foertsch says better UX and camera tech are helping turn-based and real-time-with-pause games return to PC gaming.
  • Foertsch argues that camera as a tool limited earlier tactics but modern UX now makes couch play viable.
  • Foertsch notes the 2000s decline in complex PC games was tied to console interest, but resurgence is evident now.
  • The article places Star Wars Zero Company within a broader trend of strategic games returning to favor on PC.
  • The piece highlights that modern titles combine depth with accessibility across platforms.
  • The interview underscores a broader industry shift toward complex PC genres beyond shooters and action games.
  • The article includes quotes from Greg Foertsch about the long-term arc of PC strategy genres.
  • The piece connects Star Wars Zero Company to broader industry discussions about 'loss' and narrative in Star Wars games.
  • The article references Star Wars Zero Company's ongoing development and upcoming features.
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