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entertainment6h ago
Suda51 Romeo Is A Deadman interview reveals the secret of ‘ad-lib development’
- Suda51 describes Romeo Is A Dead Man’s development as improvisational, likening it to a jazz jam session.
- The interview notes Suda51’s focus on diverse art styles and a team strong in specialized talents to maintain coherence.
- Suda51 discusses Grasshopper Manufacture’s 1998 origins and NetEase’s ownership changes affecting development pace.
- Suda51 hints at a potential future setting in the United Kingdom for his next project.
- He credits Shinji Mikami as a mentor who significantly influenced his approach to action games.
- Suda51 describes industry evolution, noting the rise of specialist roles and longer development cycles.
- The interview emphasizes the multi-style approach that Romeo Is A Dead Man employs, from diorama to retro 8-bit visuals.
- Suda51 confirms Romeo Is A Dead Man will be his 28th game as a studio head at Grasshopper.
- The piece highlights Suda51’s appreciation for improvisation as a creative problem-solving tool.
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