Your Followed Topics

Top 14 game developers conference News Today

#1
55-year games industry vet helped make the first CRPG, got laid off, went bankrupt, but said "I don't care" as long as he got to keep crafting games: "A business does not love you back, unless you are a business person"
#1 out of 14

55-year games industry vet helped make the first CRPG, got laid off, went bankrupt, but said "I don't care" as long as he got to keep crafting games: "A business does not love you back, unless you are a business person"

  • Daglow told peers at GDC that the craft of game development will endure despite tough business conditions.
  • Daglow compared business to an ocean, saying it does not love you back and must be navigated.
  • The talk referenced a broader industry survey noting layoffs, with over 10% of developers affected in the past year.
  • Daglow highlighted his own career resilience, noting he’s experienced layoffs and bankruptcy but continues creating games.
  • Daglow's remarks were delivered during GDC’s Masters session: 50 Years in Games and a Legacy for Creators.
  • The report cites Daglow's influence, noting his early work including the first MMORPG with graphics and Neverwinter Nights.
  • Daglow framed craft over profit as central to his philosophy, urging peers to value art in the face of market pressures.
  • Daglow’s comments were part of a broader conversation about the industry’s sustainability and creator autonomy.
  • The piece notes Daglow’s long career including work on Neverwinter Nights and early RPG achievements.
  • The article recognizes Daglow’s stance as part of a wider industry discussion about profitability and passion.
Vote 0
0
#2
RPG legend advises new devs to be like Hideo Kojima and create their own style – or if all else fails, "have a rich daddy"
#2 out of 1483.28%

RPG legend advises new devs to be like Hideo Kojima and create their own style – or if all else fails, "have a rich daddy"

  • Daglow tells new game devs to build their own style, not copy others.
  • Daglow argues a strong style helps games stay timeless and memorable.
  • Daglow mentions humor about wealth as a joke to illustrate career luck.
  • The piece emphasizes that true creativity matters in game design, per Daglow.
  • Daglow concludes that games matter because players share their experiences.
  • The article frames Daglow’s talk as a call to invest in distinctive game creation.
  • Daglow links creativity to mood and personal style in his design philosophy.
  • The piece uses Daglow’s remarks to underline the lasting impact of game design on players.
  • Daglow’s message comes from a GamesRadar+ interview and staff writer Dustin Bailey contributed.
  • The article frames the talk as guidance for future game developers.
  • Daglow argues that style helps a studio stand out in a crowded market.
Vote 0
0
#3
"Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop, but "it's a slight bummer that the other half of the term is the 'slop'"
#3 out of 14

"Complicated feelings on our end": Indie devs behind new Peak-like co-op understand you think it's friendslop, but "it's a slight bummer that the other half of the term is the 'slop'"

  • The Big Walk team at GDC 2026 discusses their mixed feelings about the 'friendslop' label for co-op games.
  • Developers say there are no plans to bring Big Walk to mobile, keeping focus on PC/console development.
  • The article positions Big Walk as a potential Peak-like obsession for players seeking co-op experiences.
  • Gillespie-Cook notes audience interest in friends hanging out online, supporting the term’s social appeal.
  • Disseldorp adds that artists often dislike the genre name, a sentiment the team acknowledges.
  • The feature cites Peak and REPO as similar games influencing the friendslop discourse.
  • The piece mentions ongoing coverage of co-op titles and upcoming indie games for 2026 and beyond.
  • The article highlights ongoing discussions about genre naming and its impact on indie developers.
  • The report situates Big Walk within a broader roundup of new games coming this year and beyond.
Vote 0
0
#4
“It doesn't feel safe”—Many international game developers plan to skip GDC in US
#4 out of 14

“It doesn't feel safe”—Many international game developers plan to skip GDC in US

  • International developers plan to skip GDC in the US due to safety concerns and border scrutiny, marking a shift from prior attendance trends.
  • Developers cite fears of detainment, questioning, and surveillance at the border as reasons to avoid US travel.
  • Some developers consider switching to virtual or international events due to political and safety concerns.
  • Border policies under the current administration are framed as a primary driver of travel hesitancy.
  • Organizers say GDC 2025 saw strong international attendance but still face evolving safety concerns.
  • Several developers describe personal safety measures and legal preparations for travel to the US.
  • Travel risk stories include heightened border scrutiny and intrusive checks for non-US travelers.
  • Attendees note the San Francisco setting as a safety concern due to costs and street conditions.
  • Several developers emphasize that fear is linked to political content and identity-related scrutiny.
  • Despite concerns, organizers remain committed to monitoring policy changes and safety supports for attendees.
Vote 0
0
#5
Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"
#5 out of 14

Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"

  • Clair Obscur: Expedition 33 borrows Fire Force sound design to shape its combat audio, according to the development team.
  • Audio lead Raphael Joffres and designer Maxance Playez discuss mixing Japanese and Western sound styles for stronger attacks.
  • Fire Force’s energy influenced Expedition 33’s bass-heavy attack sounds and rhythm, the developers say.
  • Playez notes Fire Force helped cement a sub and bass-heavy design direction for Expedition 33.
  • Development team aimed for powerful, bass-driven sounds that still felt realistic during combat.
  • The audio team referenced Japanese animation to craft attack sounds, counters, and the overall rhythm of combat.
  • The discussion took place during an audio post-mortem panel at GDC with GamesRadar+ in attendance.
  • Clair Obscur: Expedition 33 is described as a JRPG that blends influences from Soul Eater creator Atsushi Ohkubo’s Fire Force.
  • The article ties the audio approach to the game’s broader development and its reception at industry events.
  • Clair Obscur: Expedition 33’s sound design is cited as a key differentiator in its reception among JRPGs.
Vote 0
0
#6
"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive
#6 out of 14
technology20h ago

"The fundamentals of FPS should drive our decision": Battlefield 6 designers say developers have a "responsibility" to make games intuitive

  • Battlefield 6 developers say core FPS fundamentals guide decision making, not just visuals.
  • Designer Jac Carlsson says responsiveness and alignment with core function are vital for intuitive play.
  • Carlsson emphasizes a 'responsibility' to convey real-world sensory input in the game world.
  • The discussion links Battlefield 6’s design to broader debates about game feel and intuitive motion.
  • The article notes Battlefield 6's launch success amid layoffs at EA.
  • The piece references leadership comments on ‘the biggest launch in franchise history’ as EA described.
  • The analysis asks whether performance and perception alignment can sustain interest after strong initial reception.
  • The article highlights the balance between military fantasy and arcade elements in Battlefield 6.
  • GamesRadar frames the interview as part of a broader industry discussion on user experience.
  • The piece notes Battlefield 6's Season 2 delay as part of ongoing quality efforts.
Vote 0
0
#7
"The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time
#7 out of 14

"The first track spoils the whole game": Clair Obscur Expedition 33 devs confirm they were filling your ears with spoilers the entire time

  • During a Game Developer's Conference panel, Sandfall's Raphael Joffres says the first track spoils the whole game.
  • The lyrics start in a made-up language and become more English as the story progresses.
  • Developers say the track-based spoilers are an auditory Easter egg for replayability.
  • Clair Obscur Expedition 33 director says he underestimated side-content popularity.
  • The game draws inspiration from a surprising anime, Soul Eater creator's Fire Force.
  • Joffres explains the lyrics' bilingual layering preserves lore for replay.
  • The panel clarified the motive is to offer a different understanding on replays.
  • GamesRadar notes additional context from prior interviews and development challenges.
  • Clair Obscur Expedition 33 won Best Independent Game at The Game Awards.
  • The article includes author bios and additional context about the team.
Vote 0
0
#8
Does the future of Xbox start with a W?
#8 out of 14
technology16h ago

Does the future of Xbox start with a W?

  • The Verge reports Microsoft is hinting at a future Xbox strategy with a GDC keynote called 'Building for the future with Xbox'.
  • The piece speculates about what the future may mean, suggesting the hints center on the letter W rather than L.
  • The Verge ties the discussion to a broader Xbox strategy rather than confirming a product lineup.
  • Sean Hollister, a senior editor at The Verge, authored the piece on March 10, 2026.
  • The report mentions that Microsoft will publicly address gaming hardware and services at GDC.
  • The Verge highlights related trending topics and author follow features linked to this story.
  • The article incorporates a broader look at PC Gaming and Microsoft’s gaming ecosystem.
  • The Verge’s coverage includes a mix of headlines on related tech and gaming trends.
  • The article does not confirm new hardware but frames the discussion around a forward-looking Xbox vision.
  • The piece signals the potential importance of Xbox developments at upcoming industry events.
Vote 0
0
#9
Samsung says over 120 games will support its glasses-free 3D displays by the end of 2026.
#9 out of 14
technology16h ago

Samsung says over 120 games will support its glasses-free 3D displays by the end of 2026.

  • Samsung announced at GDC 2026 that Odyssey 3D will support over 120 games by year’s end, expanding beyond current titles.
  • Currently, more than 60 titles are supported through the Odyssey 3D Hub platform.
  • Hell is Us and Cronos: The New Dawn are among the titles coming to Odyssey 3D Hub.
  • Rogue Factor’s Hell is Us is releasing in March for the Odyssey 3D Hub.
  • Samsung promotes ‘glasses-free 3D gameplay’ on its Odyssey 3D gaming monitor.
  • The GDC 2026 presentation highlighted future expansion plans for the Odyssey 3D Hub.
  • The Verge covers the event and outlines the 3D monitor’s growing game library.
  • The announcement ties to the Odyssey 3D Hub’s ongoing catalog expansion.
  • News confirms the timeline targets year-end 2026 for full expansion.
  • The coverage mentions Hell is Us’s March release as part of the expansion list.
Vote 0
0
#10
For the first time in years, there are no blockchain gaming talks at GDC
#10 out of 14
technology14h ago

For the first time in years, there are no blockchain gaming talks at GDC

  • GDC 2026 has no blockchain gaming talks on the official schedule, marking a retreat for the technology at the conference.
  • AI-focused sessions and topics dominate the agenda, including 'Experimenting With AI-Powered Assistants in Games' and 'AI Trends of Today and Opportunities For Tomorrow'.
  • The expo floor is increasingly occupied by AI companies, signaling a shift in industry priorities toward AI tooling.
  • A GDC survey cited by the conference shows many attendees oppose generative AI, reflecting a contested industry stance.
  • Despite opposition, major players attend and discuss AI topics, indicating ongoing investment in AI capabilities for games.
  • Blockchain mentions persist tangentially via banners and company booths rather than sessions.
  • GDC 2023 sessions about blockchain are recalled as a contrast to the current AI-forward agenda.
  • Sony and CCP are cited as examples of ongoing blockchain interest, though not central to 2026 discussions.
  • The article frames a broader industry shift from blockchain to AI, despite mixed sentiment among professionals.
  • The coverage notes that blockchain booths had declined, signaling a retreat of blockchain from GDC's focus.
Vote 0
0

Explore Your Interests

Unlimited Access
Personalized Feed
Full Experience
or
By continuing, you agree to the Privacy Policy.. You also agree to receive our newsletters, you can opt-out any time.

Explore Your Interests

Create an account and enjoy content that interests you with your personalized feed

Unlimited Access
Personalized Feed
Full Experience
or
By continuing, you agree to the Privacy Policy.. You also agree to receive our newsletters, you can opt-out any time.

Advertisement

Advertisement