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Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'
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Former Bethesda artist says 'every single developer' has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, 'we can't do everything'

  • A former Bethesda artist says roughly 95% of player feedback after launch was raised in internal meetings.
  • "Todd used to say in meetings all the time: We can do anything, but we can't do everything."
  • The report ties the discussion to Starfield and Fallout 76, noting ongoing updates and the push for improvements.
  • Howard suggested expectations must balance ambition with practical limits in development.
  • The piece frames launch issues as a common industry challenge and emphasizes ongoing improvement.
  • Mejillones’ interview indicates a pattern of post-launch reflection among developers.
  • The article cites ongoing Starfield updates as part of Bethesda’s response strategy.
  • Howard’s remarks are framed as guiding the studio through post-launch realities.
  • The piece notes the artist’s critique spans multiple Bethesda titles and years.
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