#1 out of 3
entertainment1d ago
Skyrim lead praises Todd Howard for trying 'desperately' not to micromanage and be a ‘bottleneck’, even though he still 'does what he calls seagulling where he swoops in and changes things'
- Nesmith describes Todd Howard as someone who works hard to not be a bottleneck, yet still intervenes in key decisions.
- Nesmith says Howard tries to avoid micromanaging but will 'seagull' in to change things when needed.
- Nesmith emphasizes Howard's involvement in Skyrim’s magic and character systems, with freedom on underlying work.
- Nesmith frames Bethesda’s large-scale projects as inherently difficult to decouple from leadership influence.
- Howard's involvement in Skyrim's major updates, like the magic system, is contrasted with team autonomy elsewhere.
- The interview places Howard's leadership within Bethesda's culture and large, moving parts of its games.
- Nesmith notes Howard’s ongoing influence on Skyrim’s design and team dynamics during Bethesda’s era.
- The piece highlights Nesmith's Loki Redeemed works and his departure from Bethesda.
- The interview places Todd Howard within Bethesda's broader leadership narrative and Starfield context.
- The article frames Howard as a central, though imperfect, driver of Bethesda’s creative direction.
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