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Top 7 blizzard entertainment News Today

#1
WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
#1 out of 7

WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch

  • Kaplan says the Horde/Alliance split was really controversial and lingered in debate until late in development.
  • Kaplan notes the split was not locked in until about 9–12 months before WoW shipped.
  • Kaplan reflects that the debate was tied to WoW's core design identity and potential future directions.
  • The discussion links to Everquest origins as Kaplan and Pardo came from that experience.
  • Kaplan describes himself as a mediator between Metzen and designers during WoW's early days.
  • Kaplan indicates WoW's faction debate occurred amid broader WoW development and lore considerations.
  • Kaplan recounts that Allen Adham retired and Rob Pardo assumed leadership around the critical period before launch.
  • The article ties Kaplan's remarks to broader WoW lore and ongoing debates about game direction.
  • The piece notes Kaplan’s broader reflections on WoW’s identity and future content decisions.
  • Kaplan’s discussion emphasizes the complexity of balancing lore, gameplay, and player perception.
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#2
"It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try
#2 out of 7

"It's going to be really f***ing hard": Diablo 4 is getting 8 new difficulty tiers in Lord of Hatred because Blizzard wants OP builds to actually have to try

  • Diablo 4 adds eight new Torment tiers, bringing total endgame difficulties up to 12 for the Lord of Hatred expansion.
  • Blizzard says the new tiers let players progress with meaningful choices instead of inflating power numbers.
  • Haroutunian notes the top Torment tier goes to the edge of the toughest Pit difficulty, not past it.
  • Blizzard executives describe progression as incremental, with torments acting as a floor for ongoing power gains.
  • The news came from a Wudijo interview with Blizzard's associate game director Zaven Haroutunian.
  • "Lord of Hatred" is Diablo 4's 2026 expansion introducing two new classes and callbacks to Diablo 2.
  • The article confirms the Butcher will be a playable character in the Season of Slaughter.
  • Diablo 4's Lord of Hatred expansion is slated for a 2026 release date.
  • The report reiterates plans to keep the game challenging for endgame players without endless nerfs.
  • The feature aims to let players explore different builds in endgame content.
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#3
Overwatch's mid-season update has given Mizuki a jawline buff before Anran's redesign (alongside actually important changes)
#3 out of 7

Overwatch's mid-season update has given Mizuki a jawline buff before Anran's redesign (alongside actually important changes)

  • Overwatch's mid-season patch revealed Mizuki's jawline buff in a new skin, drawing player attention.
  • Patch notes increase Remedy Aura radius from 10 to 12 metres while easing healing reach.
  • Anran's redesign remains undecided; no concrete timeline was given for Season 1 updates.
  • Community reaction centers on accessibility and design consistency across newly updated characters.
  • The patch also addresses balance tweaks affecting healing and general gameplay flow.
  • PC Gamer links the changes to broader Overwatch updates and future hero considerations.
  • Overwatch fans and voice actors have publicly discussed redesign concerns for new heroes.
  • Season 1 update introduces multiple hero changes and balance shifts across Overwatch.
  • The article aggregates related Overwatch coverage and reactions from the PC Gamer team.
  • The report situates Mizuki’s changes within broader cosmetic and gameplay updates in Overwatch’s mid-season patch.
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#4
Overwatch's Nier Automata collab is here, but with no voice lines and a price higher than the action RPG it's based on, players aren't happy: "Hello Kitty got more than these folks"
#4 out of 7

Overwatch's Nier Automata collab is here, but with no voice lines and a price higher than the action RPG it's based on, players aren't happy: "Hello Kitty got more than these folks"

  • Overwatch's Nier Automata collaboration launches five skins but omits voice lines and unique victory poses.
  • The bundle costs 6900 Overwatch coins, about $69.99, drawing criticism for price versus content.
  • Players note the lack of exclusive dialog and effects compared to other partnerships, fueling disappointment.
  • Blizzard faces questions about the bundle's value as fans compare it with other crossovers like Hello Kitty.
  • The crossover runs until March 23 and includes challenges for extra rewards.
  • Some commentators acknowledge the collaboration as a business move despite mixed reception.
  • Community response highlights tension between live-service monetization and fan expectations.
  • The article references public reactions on Blizzard forums and Reddit about the bundle's value.
  • The report mentions the bundle's availability alongside Nier Automata's broader popularity and merchandising.
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#5
This year's Overwatch April Fool's event is a two week Underwatch mode which throws 'common sense off the nearest ledge'
#5 out of 7

This year's Overwatch April Fool's event is a two week Underwatch mode which throws 'common sense off the nearest ledge'

  • The latest development: Overwatch launches a two-week Underwatch mode from April 1 to April 13, embracing chaos and humor.
  • Event duration and goal: The two-week Underwatch period runs from April 1 to April 13, focusing on non-canon chaos and laughter.
  • Content focus: The coverage highlights patch notes and potential changes experimented in Underwatch to gauge player response.
  • Context: The piece notes past April Fools patches shaped by humor and sometimes inform future changes.
  • Official framing: Blizzard describes Underwatch as a mode for laughter, experimentation, and discovering strange ways to play.
  • Rewards: Players can earn rewards during Underwatch, though specifics remain undisclosed at this time.
  • Theme continuity: The article ties this year's event to a continuing April Fools tradition within Overwatch.
  • Background: The piece references past patches that experimented with humorous balance changes and wacky modes.
  • Historical tie-in: 2026 updates continue a line of April Fools patches that test ideas for potential future changes.
  • Editorial note: The article emphasizes staying alert to patch notes and the potential long-term impact of Underwatch ideas.
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#6
Diablo 4: Lord of Hatred's new crafting system will bring back season 11's sanctification and gives bad loot the potential to be legendary
#6 out of 7

Diablo 4: Lord of Hatred's new crafting system will bring back season 11's sanctification and gives bad loot the potential to be legendary

  • Diablo 4 will add a Horadric Cube-like crafting system that upgrades items and enables new loot paths.
  • Low-tier drops will return with a guaranteed upgrade path via greater affixes toward legendaries.
  • Transfiguration will replace Season 11’s sanctification with a new loot-gambling phase.
  • Players can craft a common item into a unique of the same type, bypassing multiple upgrades.
  • Loot fatigue is a concern Blizzard aims to counter with more meaningful drops and better filtering.
  • Design director Colin Finer explains salvaging will remain but be less central as progression shifts.
  • The expansion promises a broader endgame loop with persistent upgrades across builds.
  • Aislyn Hall notes the changes aim to pull players out of gameplay ruts across seasons.
  • The feature set includes recipes, materials, and a path to mythics and exclusive loot outcomes.
  • Season 12 and future patches will continue to shape loot and build variety.
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#7
Overwatch co-creator Jeff Kaplan on his exit from Activision-Blizzard: 'It was the biggest f**k you moment I've had in may career'
#7 out of 7
business10h ago

Overwatch co-creator Jeff Kaplan on his exit from Activision-Blizzard: 'It was the biggest f**k you moment I've had in may career'

https://www.pcgamer.com/games/fps/overwatch-co-creator-jeff-kaplan-on-his-exit-from-activision-blizzard-it-was-the-biggest-f-k-you-moment-ive-had-in-may-career/https://kotaku.com/overwatch-jeff-kaplan-blizzard-pve-leaving-2000678084https://www.nintendolife.com/news/2026/03/former-overwatch-director-breaks-silence-about-sudden-departure-from-blizzard
Pcgamer.com and 5 more
  • Kaplan says a Blizzard CFO ultimatum tied Overwatch revenue goals to massive layoffs, marking a breaking point in his Blizzard career.
  • Eurogamer notes Kaplan’s claim of an ultimatum to meet revenue targets or face 1,000 job losses, highlighting the live-service squeeze on Overwatch.
  • Kaplan reflects on leaving Blizzard, saying he never expected to work elsewhere and hoped to retire there before shifting to indie work.
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