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Top 2 bethesda News Today

#1
The mystery of what's under women's skirts in Redguard has finally been solved
#1 out of 2

The mystery of what's under women's skirts in Redguard has finally been solved

  • New findings tie the Redguard mystery to fan projects and the Redguard Unity port efforts.
  • The mystery centers on what’s beneath NPCs’ outfits in The Elder Scrolls Adventures: Redguard.
  • The discovery follows community digging and documentation by resources like UESP.
  • The article links coverage and context to PC Gamer’s reporting and fan-driven research.
  • The piece notes the ongoing debate about Redguard’s presentation and fan interest.
  • The article provides historical context on The Elder Scrolls Adventures: Redguard from 1998.
  • The Redguard Unity project aims to modernize controls and visuals for the game.
  • The article frames the discovery within the broader TES community and lore.
  • The story closes with reflections on long-running TES fan engagement and curiosity.
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#2
Fallout: New Vegas designer says don't hold your breath for an Oblivion-style remaster: "I don't think Bethesda has the engineering knowhow"
#2 out of 2100.00%

Fallout: New Vegas designer says don't hold your breath for an Oblivion-style remaster: "I don't think Bethesda has the engineering knowhow"

  • Chris Avellone says Bethesda lacks the engineering knowhow to remaster Fallout: New Vegas.
  • The project would require access to source code and build rights for a $10,000 milestone, Avellone says.
  • The discussion comes amid broader talk of remakes vs. remasters for Bethesda games.
  • Avellone suggests wrapping the Creation Engine visuals with Unreal as a possible workaround.
  • The article notes potential collaboration possibilities within Microsoft’s umbrella.
  • The piece ties Avellone’s views to Todd Howard’s anti-remake stance and related remaster talk.
  • The article points to ongoing rumors about remasters for the Fallout and Oblivion franchises.
  • The piece mentions a shift in how older Bethesda titles could be remastered or remade.
  • Avellone’s comments appear in a GamesRadar+ feature with emphasis on exclusive interview insights.
  • The article highlights the complexity of sourcing code for a remaster project.
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