The Witcher 4 director wants tough choices in RPGs, "even if the emotion in the end is sadness," because "we want players to feel rewarded"

https://www.gamesradar.com/games/the-witcher/the-witcher-4-director-wants-tough-choices-in-rpgs-even-if-the-emotion-in-the-end-is-sadness-because-we-want-players-to-feel-rewarded/https://www.pcgamer.com/games/rpg/remembering-the-witcher-3s-toughest-choices-and-the-objectively-correct-answers/
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The Witcher 4 director wants tough choices in RPGs, "even if the emotion in the end is sadness," because "we want players to feel rewarded" Open in Gamesradar.com0
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Remembering The Witcher 3's toughest choices (and the objectively correct answers)

Remembering The Witcher 3's toughest choices (and the objectively correct answers)

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