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Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun"

https://www.gamesradar.com/games/jrpg/metaphor-refantazio-had-to-dial-back-an-early-battle-system-inspired-by-a-notoriously-brutal-2003-jrpg-because-20-years-later-players-found-it-irrational-and-just-not-fun/
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Metaphor: ReFantazio had to dial back an early battle system inspired by a notoriously brutal 2003 JRPG, because 20 years later, players found it "irrational" and "just not fun" Open in Gamesradar.com
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Atlus Refines Metaphor's Combat to Preserve JRPG Tradition

Atlus Refines Metaphor's Combat to Preserve JRPG Tradition

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