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Top 3 dan houser News Today

#1
Grand Theft Auto's Original Success Had an Unexpected Consequence
#1 out of 3

Grand Theft Auto's Original Success Had an Unexpected Consequence

  • GTA's 1997 release achieved broad sales, drawing attention to the game's mature themes.
  • Dan Houser says Rockstar faced government scrutiny after GTA’s success.
  • Officials argued GTA could harm youth, triggering debates over decency laws.
  • San Andreas' sex mini-game led to reclassification and store removals in the U.S.
  • Rockstar spent about $50 million to re-edit and re-release GTA after the controversy.
  • GTA is credited with defining adult-themed gaming in the market.
  • The article contrasts GTA’s original game with GTA V, noting progress in content.
  • Regulatory pressure reflected broader concerns about media impact on youth.
  • GTA’s rise prompted ongoing debate over content in popular video games.
  • The piece highlights the long-term impact on Rockstar and the gaming industry.
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#2
Rockstar co-founder and former GTA lead writer Dan Houser says "AI is eventually going to eat itself," and that the people behind chatbots and AI models "aren’t fully rounded humans"
#2 out of 317.4K est. views

Rockstar co-founder and former GTA lead writer Dan Houser says "AI is eventually going to eat itself," and that the people behind chatbots and AI models "aren’t fully rounded humans"

https://www.gamesradar.com/games/grand-theft-auto/rockstar-co-founder-and-former-gta-lead-writer-dan-houser-says-ai-is-eventually-going-to-eat-itself-and-that-the-people-behind-chatbots-and-ai-models-arent-fully-rounded-humans/https://www.pcgamer.com/software/ai/rockstar-co-founder-compares-ai-to-mad-cow-disease-and-says-the-execs-pushing-it-arent-fully-rounded-humans/https://www.ign.com/articles/rockstar-co-founder-and-former-gta-writer-dan-houser-says-ai-is-like-when-we-fed-cows-with-cows-and-got-mad-cow-disease
Gamesradar.com and 2 more
  • Dan Houser warns that AI could eat itself as models increasingly rely on outputs from other models, creating a self-reinforcing loop of data and conjecture.
  • He contends that some AI developers aren’t fully humane, suggesting influential voices may push humanity in directions that aren’t genuinely well-rounded.
  • Houser emphasizes the risk of misinterpretation and misuse of AI as technology spreads across communities and creators.
  • Houser has transitioned to Absurd Ventures to explore AI-driven storytelling across media, including film and comics based on his IP.
  • The discussion sits amid industry-wide caution, with Take-Two and Ubisoft leaders warning AI could disrupt creativity and jobs in gaming.
  • Houser hints at future Absurd Ventures titles that expand narrative formats and IP-based works driven by AI storytelling.
  • The IGN article underscores Houser’s skepticism about AI’s future and its data-sourcing, comparing it to a self-replicating loop.
  • Houser notes AI will not replace all tasks, predicting it will mirror itself while excelling at some functions but failing at others.
  • The piece highlights broader AI debates in entertainment, including concerns over fair use, copyright, and AI-generated art in games like Fortnite.
  • Houser’s stance contrasts with leaders who frame AI as a revolution on par with the shift to 3D, signaling a nuanced debate about AI’s impact on the industry.
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#3
The US government "nearly shut us down," former GTA lead says: "They decided we were the only people on the internet peddling pornography, apparently"
#3 out of 3

The US government "nearly shut us down," former GTA lead says: "They decided we were the only people on the internet peddling pornography, apparently"

  • GTA co-founder Dan Houser says the US government nearly shut Rockstar down over pornography allegations tied to the series.
  • Houser attributes the crackdown to politicians using GTA as a media bogeyman rather than addressing broader issues.
  • The discussion ties GTA’s notoriety to a broader era of regulatory pushback against video games in the early 2000s.
  • Houser discusses the broader scrutiny GTA faced after the series’ rise to prominence, including legal and political pressure.
  • The interview underscores the personal and financial toll of regulatory pressure on Rockstar during the GTA era.
  • Houser reflects on how controversy surrounding GTA mirrored broader debates about media responsibility.
  • The piece places GTA within a historical context of government investigations into digital content.
  • The interview highlights how industry figures perceived political pressure as a shared challenge for developers.
  • The article notes GTA’s continued cultural impact despite early 2000s scrutiny.
  • This excerpt adds to the narrative of GTA as a focal point in debates over video game content regulation.
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