technology / software3 months ago

Arkane founder Raphael Colantonio gave up on the System Shock remake because the cyberspace sequences were 'too hard,' and I can't tell you how disappointed I am right now

https://www.pcgamer.com/games/arkane-founder-raphael-colantonion-gave-up-on-the-system-shock-remake-because-the-cyberspace-sequences-were-too-hard-and-i-cant-tell-you-how-disappointed-i-am-right-now/https://www.gamesradar.com/games/survival-horror/31-years-after-working-on-the-original-system-shock-arkane-founder-gave-up-on-the-2023-remake-because-it-was-too-hard/
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Arkane founder Raphael Colantonio gave up on the System Shock remake because the cyberspace sequences were 'too hard,' and I can't tell you how disappointed I am right now Open in Pcgamer.com
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31 years after working on the original System Shock, Arkane founder gave up on the 2023 remake because it was "too hard"

31 years after working on the original System Shock, Arkane founder gave up on the 2023 remake because it was "too hard"

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