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Top 3 ron gilbert News Today

#1
After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
#1 out of 3

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

  • Gilbert abandoned a large open-world RPG after about a year of work due to money and time constraints.
  • Publishers offered deals Gilbert called horrible, pushing him away from those possibilities.
  • Kickstarter is described as basically dead for funding games, pushing Gilbert toward different funding realities.
  • Death by Scrolling emerged from the 2019 Runner prototype, evolving into a recurring-purgatory runner with Death as a constant threat.
  • Death by Scrolling centers on outrunning Death while collecting gold and gems in a purgatory setting.
  • Gilbert views modern game promotion as a gate operated by on-camera presence on platforms like YouTube.
  • Gilbert remains interested in adventure games but favors newer interfaces over the old point-and-click style.
  • Gilbert suggests potential future directions for adventure games could include true 3D worlds.
  • Gilbert notes industry shifts, with analytics-driven publishers influencing which games get funded.
  • Gilbert lauds indie games for creativity and warns about homogenization in big-budget titles.
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#2
Monkey Island legend Ron Gilbert had big plans for a retro Zelda-style open-world RPG, but publishers said no: "They didn’t look at it as 'we're gonna make $100 million and it’s worth investing in'"
#2 out of 3
business17h ago

Monkey Island legend Ron Gilbert had big plans for a retro Zelda-style open-world RPG, but publishers said no: "They didn’t look at it as 'we're gonna make $100 million and it’s worth investing in'"

  • Ron Gilbert explains his Zelda-style open-world RPG concept couldn’t secure funding due to publishers’ analytics-driven approaches.
  • Gilbert says the project could only be a passion project or require substantial publisher backing over many years.
  • Gilbert criticizes the market tendency to rely on profit forecasts, leading to similar-looking games.
  • The interview ties the funding struggle to broader industry pressures and investor-driven publishing models.
  • Death by Scrolling is described as a pawn in a market where investment bankers and capital influence game themes.
  • Gilbert stresses he has not named specific publishers but points to a trend of analytics-driven decisions.
  • Gilbert views recent industry events as fueling his critical stance on capital-driven game development.
  • Gilbert states the Zelda-style concept could have been a long-term project with sufficient funding.
  • The piece connects Gilbert’s experience to ongoing debates about video game funding and market viability.
  • Gilbert emphasizes the tension between creative risk and the demand for predictable returns.
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#3
Monkey Island creator Ron Gilbert cancels 2D pixel art Zelda-like RPG after struggling to secure funding
#3 out of 3
business14h ago

Monkey Island creator Ron Gilbert cancels 2D pixel art Zelda-like RPG after struggling to secure funding

  • Ron Gilbert has canceled his 2D pixel-art RPG due to lack of funding from publishers, ending the project.
  • Gilbert said publisher deals were horrible and too analytics-driven to support his vision.
  • Crowdfunding for games like his Thimbleweed Park may not be a reliable path anymore, Gilbert suggested.
  • Some artwork from the cancelled RPG will appear in Gilbert's new game Death by Scrolling.
  • Death by Scrolling is described as a rogue-like vertical-scrolling RPG where players climb levels to pay the Ferryman.
  • Gilbert reflected on changes in the industry since the 1980s, noting the gatekeeping through performance on YouTube.
  • Gilbert released Return to Monkey Island with a team in 2022 after long secret development.
  • The interview discusses the broader shift in game promotion toward creators on YouTube.
  • Gilbert described indie game making as more creative and strange without big publisher constraints.
  • Gilbert noted the changing landscape of funding and development since early in his career.
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