#1 out of 3
entertainment1d ago
After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
- Gilbert abandoned a large open-world RPG after about a year of work due to money and time constraints.
- Publishers offered deals Gilbert called horrible, pushing him away from those possibilities.
- Kickstarter is described as basically dead for funding games, pushing Gilbert toward different funding realities.
- Death by Scrolling emerged from the 2019 Runner prototype, evolving into a recurring-purgatory runner with Death as a constant threat.
- Death by Scrolling centers on outrunning Death while collecting gold and gems in a purgatory setting.
- Gilbert views modern game promotion as a gate operated by on-camera presence on platforms like YouTube.
- Gilbert remains interested in adventure games but favors newer interfaces over the old point-and-click style.
- Gilbert suggests potential future directions for adventure games could include true 3D worlds.
- Gilbert notes industry shifts, with analytics-driven publishers influencing which games get funded.
- Gilbert lauds indie games for creativity and warns about homogenization in big-budget titles.
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